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<blockquote data-quote="Pinhead45" data-source="post: 2974572" data-attributes="member: 42777"><p>Thanks for the welcome. ok i get what your saying thanks for the help here are the new charts and ability descriptions and i realized i forgot to describe the self sacrifice abilty so i included that and yea if a world lord gets hit with a fireball and had fire resistance 10 he would gain 5 energy packets. heres the changes let me know how they are</p><p></p><p>Animation: this is the ability that makes the world lords so feared. Using the energy packets they collect to animate the land to fight for them. Treat the animated land as a animated object of the listed size. As long as the world lord energy packets he can use animation without limitation.</p><p></p><p></p><p>Animation Energy packets used Duration Size</p><p> 3 2 rounds Small</p><p> 3 4 rounds Small</p><p> 4 6 rounds Medium</p><p> 4 8 rounds Medium</p><p> 6 10 rounds Large</p><p> 6 12 rounds Large</p><p> 7 14 rounds Huge</p><p> 7 16 rounds Huge</p><p> 10 18 rounds Gargantuan</p><p> 10 18 rounds Colossal</p><p></p><p>Absorb spell: To use this ability the world lord must declare a ready action to absorb a spell. He must spend a number of energy packets equal to the spell level and then make an opposed caster check using his level in the prestige class + his wisdom modifier. If he succeeds he captures the magic of the spell and can use it to cast summon natures ally. The summon natures ally must be the same level or lower then the spell the world lord absorbed. The world lord can hold absorbed magic for 1 hour before the magic harmlessly dissipates. This ability uses the same rules as countering spells except as noted above.</p><p></p><p>Self-sacrifice: the world lord learns to sacrifice some of his life to defend the earth he loves. The character can sacrifice a number of hit points. To cast summon natures ally. The number of hit points needed is double the spell level.</p></blockquote><p></p>
[QUOTE="Pinhead45, post: 2974572, member: 42777"] Thanks for the welcome. ok i get what your saying thanks for the help here are the new charts and ability descriptions and i realized i forgot to describe the self sacrifice abilty so i included that and yea if a world lord gets hit with a fireball and had fire resistance 10 he would gain 5 energy packets. heres the changes let me know how they are Animation: this is the ability that makes the world lords so feared. Using the energy packets they collect to animate the land to fight for them. Treat the animated land as a animated object of the listed size. As long as the world lord energy packets he can use animation without limitation. Animation Energy packets used Duration Size 3 2 rounds Small 3 4 rounds Small 4 6 rounds Medium 4 8 rounds Medium 6 10 rounds Large 6 12 rounds Large 7 14 rounds Huge 7 16 rounds Huge 10 18 rounds Gargantuan 10 18 rounds Colossal Absorb spell: To use this ability the world lord must declare a ready action to absorb a spell. He must spend a number of energy packets equal to the spell level and then make an opposed caster check using his level in the prestige class + his wisdom modifier. If he succeeds he captures the magic of the spell and can use it to cast summon natures ally. The summon natures ally must be the same level or lower then the spell the world lord absorbed. The world lord can hold absorbed magic for 1 hour before the magic harmlessly dissipates. This ability uses the same rules as countering spells except as noted above. Self-sacrifice: the world lord learns to sacrifice some of his life to defend the earth he loves. The character can sacrifice a number of hit points. To cast summon natures ally. The number of hit points needed is double the spell level. [/QUOTE]
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