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Let the Players Manage themselves Part 2
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<blockquote data-quote="Gorrstagg" data-source="post: 4482789" data-attributes="member: 15863"><p>Stephen thanks for dropping in and giving a good answer. And I do appreciate that you checked to determine if its supposed to be sequential. Until you said that, you had checked, I considered it to be just another "Personal" choice.</p><p></p><p>But if your intending it to not be sequential, and that's the official answer. I will apologize for my harsh declaration. </p><p></p><p>I am a bit miffed that it isn't sequential. Because it doesn't specifically include the caveat that you can do these in any order, like the actions caveat. But I'll accept that it is up to each group how or in what order they wish to run the start of the turn.</p><p></p><p>I'm still more inclined to go the route of the current order we've been following for the last several months now. But I'll present it to my group. And I'll reserve judgement with our groups choice to some play testing experience.</p><p></p><p>At times though, I think some of this is getting too easy for the players. And though I ignored the original DC's for difficulty tables (the add 5 for skill tests), and I'm ignoring the redone version as well (knee jerk reaction to push it so far the other way) and just going with them literally as they are written in the DMG sans the +5 for skills. </p><p></p><p>The too easy is relative. But to Stephen. Thank you for dropping in and clarifying the answer. I do appreciate it and I do apologize for my PPC blast initial thread. It was done quickly before rushing out the door, and I didn't get to temper it and blah blah blah. Sorry. And thanks.</p></blockquote><p></p>
[QUOTE="Gorrstagg, post: 4482789, member: 15863"] Stephen thanks for dropping in and giving a good answer. And I do appreciate that you checked to determine if its supposed to be sequential. Until you said that, you had checked, I considered it to be just another "Personal" choice. But if your intending it to not be sequential, and that's the official answer. I will apologize for my harsh declaration. I am a bit miffed that it isn't sequential. Because it doesn't specifically include the caveat that you can do these in any order, like the actions caveat. But I'll accept that it is up to each group how or in what order they wish to run the start of the turn. I'm still more inclined to go the route of the current order we've been following for the last several months now. But I'll present it to my group. And I'll reserve judgement with our groups choice to some play testing experience. At times though, I think some of this is getting too easy for the players. And though I ignored the original DC's for difficulty tables (the add 5 for skill tests), and I'm ignoring the redone version as well (knee jerk reaction to push it so far the other way) and just going with them literally as they are written in the DMG sans the +5 for skills. The too easy is relative. But to Stephen. Thank you for dropping in and clarifying the answer. I do appreciate it and I do apologize for my PPC blast initial thread. It was done quickly before rushing out the door, and I didn't get to temper it and blah blah blah. Sorry. And thanks. [/QUOTE]
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Let the Players Manage themselves Part 2
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