Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Let The Players Manage Themselves Part 3, waitaminute...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ExploderWizard" data-source="post: 4500897" data-attributes="member: 66434"><p>I agree with this in principle. That connection and attachment to a beloved character should be more than enough of a penalty for death. A little bit of xp loss as real world "stakes" adds a little bit of extra excitement though. </p><p> </p><p>The trick is achieving that connection with a set of rules that does its best to sever it with mechanics that reinforce the concept of gamism over all.</p><p> </p><p>The game board focus, retaining rules that really stress just what a meaningless collection of powers your character really is, and rules that fall apart when examined by even fantasy logic, all help to keep that connection from happening. </p><p> </p><p>I can feel the loss and disappointment when a character dies but that character needs to be part of an engaging game world that makes a bit of sense. </p><p> </p><p>Its not completely rules related though. I can get the same lack of attachment to a pre-generated character made up for a one-shot that I can with a 4E character created for campaign play. Thats the kind of detatchment that keeps story related consequences from meaning much.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4500897, member: 66434"] I agree with this in principle. That connection and attachment to a beloved character should be more than enough of a penalty for death. A little bit of xp loss as real world "stakes" adds a little bit of extra excitement though. The trick is achieving that connection with a set of rules that does its best to sever it with mechanics that reinforce the concept of gamism over all. The game board focus, retaining rules that really stress just what a meaningless collection of powers your character really is, and rules that fall apart when examined by even fantasy logic, all help to keep that connection from happening. I can feel the loss and disappointment when a character dies but that character needs to be part of an engaging game world that makes a bit of sense. Its not completely rules related though. I can get the same lack of attachment to a pre-generated character made up for a one-shot that I can with a 4E character created for campaign play. Thats the kind of detatchment that keeps story related consequences from meaning much. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Let The Players Manage Themselves Part 3, waitaminute...
Top