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Let The Players Manage Themselves Part 3, waitaminute...
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<blockquote data-quote="Rechan" data-source="post: 4501079" data-attributes="member: 54846"><p>Once again, being on EnWorld shows me how people who play the same thing can have so vastly different tastes and experiences.</p><p></p><p></p><p>Wow. It amazes me that you have such motivated players. </p><p></p><p>Every group I have ran has been sacks of unmotivation. I have to design the campaign, I have to push them in directions, I have to get the players to organize rides with eachother. I had to write their own damn powers on power cards. Forget them deciding on a GOAL or a THEME. </p><p></p><p>And this has been multiple groups. </p><p></p><p>But then, I can't ever keep a campaign going before it falls apart due to life for people, so maybe it's just life experiences. </p><p></p><p>Something else I'm getting the impression of is what people expect, or think the game is About. I've always had the impression that the players (and thus, the characters) are going to win. Their success is all ready pre-written. The only thing that gets in the way is the damn dice. And it's the DM's job to let them win in a way that doesn't look like it's scripted for them to win. But the way people talk here, they want a serious, justifiable chance of just utterly failure.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4501079, member: 54846"] Once again, being on EnWorld shows me how people who play the same thing can have so vastly different tastes and experiences. Wow. It amazes me that you have such motivated players. Every group I have ran has been sacks of unmotivation. I have to design the campaign, I have to push them in directions, I have to get the players to organize rides with eachother. I had to write their own damn powers on power cards. Forget them deciding on a GOAL or a THEME. And this has been multiple groups. But then, I can't ever keep a campaign going before it falls apart due to life for people, so maybe it's just life experiences. Something else I'm getting the impression of is what people expect, or think the game is About. I've always had the impression that the players (and thus, the characters) are going to win. Their success is all ready pre-written. The only thing that gets in the way is the damn dice. And it's the DM's job to let them win in a way that doesn't look like it's scripted for them to win. But the way people talk here, they want a serious, justifiable chance of just utterly failure. [/QUOTE]
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