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Let The Players Manage Themselves Part 3, waitaminute...
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<blockquote data-quote="Irda Ranger" data-source="post: 4501522" data-attributes="member: 1003"><p>Oh, I've certainly met people like that. But it's possible to bring them around if they've got any interest in story-based entertainment (a reader of novels is best, but you can work with comics and movies. Someone who only watches ESPN and <em>Friends </em>and doesn't read a lick though is probably unreachable from this point of view). Ask them what their favorite characters have been in books they've read, what plots they liked, etc. We can usually settle down for a jam session (IRL or email) with the group as a whole and discuss some plots & places (urban vs. edge-of-the-known-world; tomb-raider vs. defender of myth dranor, etc.), figure out who will cover what bases (local knowledge expert, ranger, thief, etc.). It's very effective to say "What do you want to do?" and then just sit their quietly until they answer.</p><p></p><p>Once they have the motivation to see how the story ends the manual stuff like power cards & character sheets usually falls into line.</p><p></p><p></p><p></p><p>Absolutely. Winning cannot exist without the possibility of losing. </p><p></p><p>In a game I played very recently the 1st level PCs had three rumors to follow up. They followed up one of them into the hills north of town only to discover the source of the problem was a black dragon. They snuck away very, very carefully and reported back to the town's mayor "Sorry, you're northern farmers are just gonna have to get used to losing cows. Nothing we can do. We're gonna go look into those goblin raids on the other side of town." The world is not a set of encounters scripted for their benefit. If it's important to them they'll come back at 10th level.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4501522, member: 1003"] Oh, I've certainly met people like that. But it's possible to bring them around if they've got any interest in story-based entertainment (a reader of novels is best, but you can work with comics and movies. Someone who only watches ESPN and [I]Friends [/I]and doesn't read a lick though is probably unreachable from this point of view). Ask them what their favorite characters have been in books they've read, what plots they liked, etc. We can usually settle down for a jam session (IRL or email) with the group as a whole and discuss some plots & places (urban vs. edge-of-the-known-world; tomb-raider vs. defender of myth dranor, etc.), figure out who will cover what bases (local knowledge expert, ranger, thief, etc.). It's very effective to say "What do you want to do?" and then just sit their quietly until they answer. Once they have the motivation to see how the story ends the manual stuff like power cards & character sheets usually falls into line. Absolutely. Winning cannot exist without the possibility of losing. In a game I played very recently the 1st level PCs had three rumors to follow up. They followed up one of them into the hills north of town only to discover the source of the problem was a black dragon. They snuck away very, very carefully and reported back to the town's mayor "Sorry, you're northern farmers are just gonna have to get used to losing cows. Nothing we can do. We're gonna go look into those goblin raids on the other side of town." The world is not a set of encounters scripted for their benefit. If it's important to them they'll come back at 10th level. [/QUOTE]
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