Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Let The Players Manage Themselves Part 3, waitaminute...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Snoweel" data-source="post: 4502227" data-attributes="member: 4453"><p>My point is that your PCs entered a dragon's territory, discovered its existence, and got away safely. Though dragons might be big, they are also fast and once the PCs are seen, it is entirely up to the dragon whether there's an encounter or not.</p><p></p><p>So your PCs saw the dragon before it saw them, and I assume it didn't see them at all.</p><p></p><p>Is it impossible in your sandbox for a black dragon to spot humanoids making a stealthy escape? How about if they're taking "normal precautions" (ie. before they themselves saw said dragon?)</p><p></p><p>So the real question is, if it's <strong>not</strong> impossible, in your sandbox, for a dragon to discover humanoid creatures merely taking "normal precautions" in its territory and then decide to kill them regardless of their words or actions, is it only impossible for this to happen to player characters?</p><p></p><p>According to your sandbox's rules-of-physics-and-whatnot, was there any chance that your PCs could have, unknowingly, passed a point-of-no-return in the game, where a TPK was inevitable based on average dice rolls?</p><p></p><p>I'm sure you know where I'm going with this.</p><p></p><p></p><p></p><p></p><p>So true.</p><p></p><p>And I daresay that anybody <strong>claiming</strong> to run a legitimate sandbox is not only deluding their players, but themselves as well.</p><p></p><p>A true sandbox game would be an insanely frustrating experience.</p><p></p><p></p><p></p><p></p><p>Every single time I've experienced a game where the details of the setting are written in stone - ie. can't be modified on the fly to fit the adventure at hand - I have found world-building to trump the fun.</p><p></p><p>Which is why I'm wary of anybody who is a world-builder first and a DM second - they have so much emotional investment in their <em>work of art</em> that the other people around the table have to take a backseat.</p></blockquote><p></p>
[QUOTE="Snoweel, post: 4502227, member: 4453"] My point is that your PCs entered a dragon's territory, discovered its existence, and got away safely. Though dragons might be big, they are also fast and once the PCs are seen, it is entirely up to the dragon whether there's an encounter or not. So your PCs saw the dragon before it saw them, and I assume it didn't see them at all. Is it impossible in your sandbox for a black dragon to spot humanoids making a stealthy escape? How about if they're taking "normal precautions" (ie. before they themselves saw said dragon?) So the real question is, if it's [b]not[/b] impossible, in your sandbox, for a dragon to discover humanoid creatures merely taking "normal precautions" in its territory and then decide to kill them regardless of their words or actions, is it only impossible for this to happen to player characters? According to your sandbox's rules-of-physics-and-whatnot, was there any chance that your PCs could have, unknowingly, passed a point-of-no-return in the game, where a TPK was inevitable based on average dice rolls? I'm sure you know where I'm going with this. So true. And I daresay that anybody [b]claiming[/b] to run a legitimate sandbox is not only deluding their players, but themselves as well. A true sandbox game would be an insanely frustrating experience. Every single time I've experienced a game where the details of the setting are written in stone - ie. can't be modified on the fly to fit the adventure at hand - I have found world-building to trump the fun. Which is why I'm wary of anybody who is a world-builder first and a DM second - they have so much emotional investment in their [i]work of art[/i] that the other people around the table have to take a backseat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Let The Players Manage Themselves Part 3, waitaminute...
Top