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Let The Players Manage Themselves Part 3, waitaminute...
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<blockquote data-quote="howandwhy99" data-source="post: 4502731" data-attributes="member: 3192"><p>Excuse me for jumping into your discussion, but I just wanted to back you up here. A DM that doesn't take players' preference into creating their worlds isn't going to be a very popular DM.</p><p></p><p>Agreed again. They are selling setting material, not displaying their abilities to run such settings in a fun way. Though I do believe some settings are more fun than others, but that's probably more a personal preference for everyone than some attainable ideal.</p><p></p><p>I'm a bit more confused on this one. Why would failing to achieve your goals in game be to slow for your liking? Wouldn't you prefer achieving them according to your own ability? Rather than a DM, say, cheating in your favor? I don't think anyone slowly plods during RPGs. With players in charge of the focus they only spend as much or little time on any one thing as they wish. Same as the level of detail, only ask for as much as you want to hear. (unless your DM is prone to long, unasked for, flowery monologues)</p><p></p><p>Also, how do you determine the "biggest" adventure in town? I know most adventure modules I've read only have 1 in a town or even 1 mixed with other things and a town (I call 'em "Town & Dungeon" modules <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) But even if I was playing in a big city with a great deal of adventures, "big" is a bit hard to relate.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 4502731, member: 3192"] Excuse me for jumping into your discussion, but I just wanted to back you up here. A DM that doesn't take players' preference into creating their worlds isn't going to be a very popular DM. Agreed again. They are selling setting material, not displaying their abilities to run such settings in a fun way. Though I do believe some settings are more fun than others, but that's probably more a personal preference for everyone than some attainable ideal. I'm a bit more confused on this one. Why would failing to achieve your goals in game be to slow for your liking? Wouldn't you prefer achieving them according to your own ability? Rather than a DM, say, cheating in your favor? I don't think anyone slowly plods during RPGs. With players in charge of the focus they only spend as much or little time on any one thing as they wish. Same as the level of detail, only ask for as much as you want to hear. (unless your DM is prone to long, unasked for, flowery monologues) Also, how do you determine the "biggest" adventure in town? I know most adventure modules I've read only have 1 in a town or even 1 mixed with other things and a town (I call 'em "Town & Dungeon" modules :) ) But even if I was playing in a big city with a great deal of adventures, "big" is a bit hard to relate. [/QUOTE]
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