Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Let The Players Manage Themselves Part 3, waitaminute...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 4502756" data-attributes="member: 29398"><p>Assuming, of course, that it's all about "the goal".</p><p></p><p>To which I say, to hell with "the goal". Let's instead have fun waving at the goal as it goes by, while we laugh at each others' foibles and occasionally finish an adventure that wasn't even the adventure we started out to do but it got in the way somehow and here we are with no real idea of what we just did but three of us are dead and the rest are stinkin' rich and while we might get the dead guys back tomorrow tonight's for celebrating our survival! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In other words, "bad" courses of action are the best (and by "best", I mean most fun) ones more often than you'd expect.</p><p></p><p>Yep. Except in my game they don't go their separate ways; they stay together and continue their mutual mistrust (often enough it's a justified mistrust, but whatever) as they head out into the field plotting all the way, then kill each other off partway through the adventure when some of the plots try to hatch....</p><p></p><p>Those are the stories that get told and retold for years to come. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4502756, member: 29398"] Assuming, of course, that it's all about "the goal". To which I say, to hell with "the goal". Let's instead have fun waving at the goal as it goes by, while we laugh at each others' foibles and occasionally finish an adventure that wasn't even the adventure we started out to do but it got in the way somehow and here we are with no real idea of what we just did but three of us are dead and the rest are stinkin' rich and while we might get the dead guys back tomorrow tonight's for celebrating our survival! :) In other words, "bad" courses of action are the best (and by "best", I mean most fun) ones more often than you'd expect. Yep. Except in my game they don't go their separate ways; they stay together and continue their mutual mistrust (often enough it's a justified mistrust, but whatever) as they head out into the field plotting all the way, then kill each other off partway through the adventure when some of the plots try to hatch.... Those are the stories that get told and retold for years to come. :) Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Let The Players Manage Themselves Part 3, waitaminute...
Top