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Let The Players Manage Themselves Part 3, waitaminute...
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<blockquote data-quote="Snoweel" data-source="post: 4502784" data-attributes="member: 4453"><p>"All the world is not, of course, a stage, but the crucial ways in which it isn't are not easy to specify"</p><p></p><p>-Erving Goffman, 'Performances' in <em>The Presentation of Self in Everyday Life</em></p><p></p><p></p><p></p><p>Actually, it is too slow in real time, as I sit at the gaming table.</p><p></p><p></p><p></p><p>What I want, is for my character to be in the right place, at the right time, often enough for him to have a ridiculously interesting life.</p><p></p><p>I don't want to chase up a supposedly important plot hook only to find it leads to mindless clearing of a kobold warren that turns out to be completely unconnected to the higher goal.</p><p></p><p>I want my character to be touched by fate so that he manages to live a life (at least while I'm pulling his strings) that is inordinately choc-full of adventure. I want every choice I make to lead somewhere interesting, whether it's good or bad.</p><p></p><p>At least while I'm sitting at the table. What my character gets up to between sessions doesn't interest me half as much.</p><p></p><p></p><p></p><p>By "biggest" I mean the most exciting, involved and best prepared edge of the campaign flowchart.</p><p></p><p>I want to take the course of action that the DM is most excited about because this will most likely lead to the best adventure. Obviously the DM knows this information better than myself or my character so it's up to him to make it clear.</p><p></p><p>And if I'm being railroaded I don't want to know about it.</p><p></p><p></p><p></p><p>badwrongfun <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p></blockquote><p></p>
[QUOTE="Snoweel, post: 4502784, member: 4453"] "All the world is not, of course, a stage, but the crucial ways in which it isn't are not easy to specify" -Erving Goffman, 'Performances' in [i]The Presentation of Self in Everyday Life[/i] Actually, it is too slow in real time, as I sit at the gaming table. What I want, is for my character to be in the right place, at the right time, often enough for him to have a ridiculously interesting life. I don't want to chase up a supposedly important plot hook only to find it leads to mindless clearing of a kobold warren that turns out to be completely unconnected to the higher goal. I want my character to be touched by fate so that he manages to live a life (at least while I'm pulling his strings) that is inordinately choc-full of adventure. I want every choice I make to lead somewhere interesting, whether it's good or bad. At least while I'm sitting at the table. What my character gets up to between sessions doesn't interest me half as much. By "biggest" I mean the most exciting, involved and best prepared edge of the campaign flowchart. I want to take the course of action that the DM is most excited about because this will most likely lead to the best adventure. Obviously the DM knows this information better than myself or my character so it's up to him to make it clear. And if I'm being railroaded I don't want to know about it. badwrongfun :uhoh: [/QUOTE]
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