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<blockquote data-quote="Dr_Ruminahui" data-source="post: 5214418" data-attributes="member: 81104"><p>My Dming session last weekend, my party is going up a mountain which, in essence, is deep in the Shadowfell and is swarming with undead and lost souls. Basically, just outside of their light radius, the souls wait hungrily, afraid of the light.</p><p> </p><p>The party's main light source is a floating lantern... other than that, the party has torches and the wizard has the light spell, but neither are typically used.</p><p> </p><p>At one point in the battle, the wizard was left outside of the light source, and I had the souls gather into a wraith, which attacked him and then followed him back into the light. It worked very nicely, and I'm sure the party from now on will be very careful of how they move their light, which I hope will make for a very neat "mini game" inside of the future encounters on the way up this mountain.</p><p> </p><p>I think the wizard plans to keep his light cantrip up for the rest of the adventure, if he can. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>I've also heard of other cool uses of light sources, such as in a defiled cathedral, where the shadows caused necrotic damage and the light through the windows (and therefore the "safe" zone) shifted throughout the encounter, apparently creating some interesting tactical considerations.</p><p> </p><p>Another thing to try would be the monsters focus firing on the PCs with light sources and then seek to extinguish them if/when a player goes down - if you allow the PCs to figure that out, you could have interesting tactical effect where recovering/relactivating the light source is as important as getting their buddy up.</p><p> </p><p>Perhaps also handy in such encounters is the Shadow slime, who has a power that can extinguish one lightsource until it is relit.</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 5214418, member: 81104"] My Dming session last weekend, my party is going up a mountain which, in essence, is deep in the Shadowfell and is swarming with undead and lost souls. Basically, just outside of their light radius, the souls wait hungrily, afraid of the light. The party's main light source is a floating lantern... other than that, the party has torches and the wizard has the light spell, but neither are typically used. At one point in the battle, the wizard was left outside of the light source, and I had the souls gather into a wraith, which attacked him and then followed him back into the light. It worked very nicely, and I'm sure the party from now on will be very careful of how they move their light, which I hope will make for a very neat "mini game" inside of the future encounters on the way up this mountain. I think the wizard plans to keep his light cantrip up for the rest of the adventure, if he can. :) I've also heard of other cool uses of light sources, such as in a defiled cathedral, where the shadows caused necrotic damage and the light through the windows (and therefore the "safe" zone) shifted throughout the encounter, apparently creating some interesting tactical considerations. Another thing to try would be the monsters focus firing on the PCs with light sources and then seek to extinguish them if/when a player goes down - if you allow the PCs to figure that out, you could have interesting tactical effect where recovering/relactivating the light source is as important as getting their buddy up. Perhaps also handy in such encounters is the Shadow slime, who has a power that can extinguish one lightsource until it is relit. [/QUOTE]
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