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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 8427923" data-attributes="member: 710"><p>A concept I used with in my Star Wars homebrew was something called "Affinity". The goal was to make characters better at a skill, but still keep the top value range close, so you even values that challenge experts can be tried for non-experts. Also, I liked to make "easy" routine tasks notably simpler, without affecting the ceiling as much. Overall it should lead to more reliability for a very skilled (affine) character.</p><p></p><p>So my take back then was you could have Affinity or High Affinity. Affinity meant if you rolled below 10, you could reroll. High AFfinity meant if you rolled below 15, you could reroll.</p><p></p><p>In hindsight I think I would change some things about this. My current idea is to set the threshold at rolling below 5 (or rolling below 10), but also saying that any roll below 5 (or 10) would be treated as 5 (or 10). So you get a smaller possible spread of results. Routine tasks can potentially become auto-success, but even difficult challenges can be attempted by non-experts.</p><p>One could theoretically also try to o without the reroll mechanic, and just say you can't roll below 5 (or 10). That would mean a skilled and an affine character woudl find really difficult (anything that requires more than a natural 10) tasks equally difficult, but routine stuff could be considerably easier for the affine character.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 8427923, member: 710"] A concept I used with in my Star Wars homebrew was something called "Affinity". The goal was to make characters better at a skill, but still keep the top value range close, so you even values that challenge experts can be tried for non-experts. Also, I liked to make "easy" routine tasks notably simpler, without affecting the ceiling as much. Overall it should lead to more reliability for a very skilled (affine) character. So my take back then was you could have Affinity or High Affinity. Affinity meant if you rolled below 10, you could reroll. High AFfinity meant if you rolled below 15, you could reroll. In hindsight I think I would change some things about this. My current idea is to set the threshold at rolling below 5 (or rolling below 10), but also saying that any roll below 5 (or 10) would be treated as 5 (or 10). So you get a smaller possible spread of results. Routine tasks can potentially become auto-success, but even difficult challenges can be attempted by non-experts. One could theoretically also try to o without the reroll mechanic, and just say you can't roll below 5 (or 10). That would mean a skilled and an affine character woudl find really difficult (anything that requires more than a natural 10) tasks equally difficult, but routine stuff could be considerably easier for the affine character. [/QUOTE]
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