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<blockquote data-quote="pming" data-source="post: 8427952" data-attributes="member: 45197"><p>Since we are moving into the realm of "How do you handle Skill checks?"... there have already been some good threads on various modifications or interpretations for them.</p><p></p><p>For me, if you "have" the skill, even if another PC rolls higher, your PC "does it better. In a nutshell, if you don't have the skill and succeed...you did it. Barely or not impressively, or "it will pass" (call it 50% to 65%). A PC that HAS the skill and succeeds, does it AT LEAST "it will pass" even if they fail by a couple points (usually I cap that at 5; so a roll of 7 with a DC 12 will still have the skilled PC "pass", but only "minimally"). If he makes it...it's easily better than the non-skilled PC. For truly amazing successes, with the Skill, well, that's how you get, "Masterwork", "Exquisite" and "Legendary" items/successes.</p><p></p><p>So yeah. "Who has History?", the PC that does is the one who knows the basics and some specifics. Obscure history reference? Only the PC with the actual Skill will be able to accurately recall the info if he succeeds; the others are going to get "commoner info"....misplaced dates, messed up names, wrong city names, incorrect familial or fealty ties, etc...but still generally "correct"...to some degree.</p><p></p><p>Yes, this means in my game success/failure of a roll for something "unusual/obscure/difficult" doesn't tend towards the absolute side of things; everyone can get some things wrong....even an expert.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8427952, member: 45197"] Since we are moving into the realm of "How do you handle Skill checks?"... there have already been some good threads on various modifications or interpretations for them. For me, if you "have" the skill, even if another PC rolls higher, your PC "does it better. In a nutshell, if you don't have the skill and succeed...you did it. Barely or not impressively, or "it will pass" (call it 50% to 65%). A PC that HAS the skill and succeeds, does it AT LEAST "it will pass" even if they fail by a couple points (usually I cap that at 5; so a roll of 7 with a DC 12 will still have the skilled PC "pass", but only "minimally"). If he makes it...it's easily better than the non-skilled PC. For truly amazing successes, with the Skill, well, that's how you get, "Masterwork", "Exquisite" and "Legendary" items/successes. So yeah. "Who has History?", the PC that does is the one who knows the basics and some specifics. Obscure history reference? Only the PC with the actual Skill will be able to accurately recall the info if he succeeds; the others are going to get "commoner info"....misplaced dates, messed up names, wrong city names, incorrect familial or fealty ties, etc...but still generally "correct"...to some degree. Yes, this means in my game success/failure of a roll for something "unusual/obscure/difficult" doesn't tend towards the absolute side of things; everyone can get some things wrong....even an expert. ^_^ Paul L. Ming [/QUOTE]
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