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<blockquote data-quote="jgsugden" data-source="post: 8639379" data-attributes="member: 2629"><p>This. 100%. This can't be said enough.</p><p></p><p>A lot of DMs have an idea for D&D that is based around what PCs can do at levels 1 to 9. When PCs start to get to abilities that make the challenges of levels 1 to 9 trivial, the DMs think the game is broken. It is not. It has evolved. The DM needs to adapt the game to the PCs.</p><p></p><p>This is a bit of a challenge because players do not necessarily have the full spectrum of high power abilities and may have gaps in what they can do. It is on the players to come up with inventive solutions to solve those gaps. It is up to the DM to encourage those creative solutions and to help move the story forward in a positive AND sensible way.</p><p></p><p>A 1st level Human Rogue with a 16 strength and the Grappler feat can have a +7 to their grapple checks. Against a 10 strength enemy they win their grapple check 80% of the time. They give up an attack to establish the grapple, so they start off down one attack on the enemy, and they're giving up 2 handed damage to grapple - and they're restrained when the enemy is restrained. It makes them very good at what they do - but that is a heavy investment to get to that level of capability. They should be very effective at it.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8639379, member: 2629"] This. 100%. This can't be said enough. A lot of DMs have an idea for D&D that is based around what PCs can do at levels 1 to 9. When PCs start to get to abilities that make the challenges of levels 1 to 9 trivial, the DMs think the game is broken. It is not. It has evolved. The DM needs to adapt the game to the PCs. This is a bit of a challenge because players do not necessarily have the full spectrum of high power abilities and may have gaps in what they can do. It is on the players to come up with inventive solutions to solve those gaps. It is up to the DM to encourage those creative solutions and to help move the story forward in a positive AND sensible way. A 1st level Human Rogue with a 16 strength and the Grappler feat can have a +7 to their grapple checks. Against a 10 strength enemy they win their grapple check 80% of the time. They give up an attack to establish the grapple, so they start off down one attack on the enemy, and they're giving up 2 handed damage to grapple - and they're restrained when the enemy is restrained. It makes them very good at what they do - but that is a heavy investment to get to that level of capability. They should be very effective at it. [/QUOTE]
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