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<blockquote data-quote="Tony Vargas" data-source="post: 5790922" data-attributes="member: 996"><p>Only slightly.  3e, however it was concieved, allowed different classes to shine under different circumstances.  Casters shone when they had time to prepare, forknowledge of the nature of coming challenges, and were able to re-charge their daily spells frequently.  It doesn't take long for players to figure out how to make sure those circumstance come up consistently, nor did it take many levels for casters to have the powers to make that happen.  Non-casters shone when the chips were down, the casters were mostly out of spells, and there was no way to force the situation to the party's advantage - generally in the last few rounds of a TPK.  The end result was the non-casters shining a bit at the lowest levels, and the casters utterly dominating thereafter.</p><p></p><p>4e was concieved as a game where everyone would get to contribute all the time, and shine occassionally, regardless of the exact circumstances.  It mostly succeeded.  Dailies and action points let individual characters have shining 'moments of awesome' when the player decided to spend those resources.  Everyone had solid base-line abilities to be useful all the time.  No one ended up 'tapped out' the way low-level casters used to when they were out of spell.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5790922, member: 996"] Only slightly. 3e, however it was concieved, allowed different classes to shine under different circumstances. Casters shone when they had time to prepare, forknowledge of the nature of coming challenges, and were able to re-charge their daily spells frequently. It doesn't take long for players to figure out how to make sure those circumstance come up consistently, nor did it take many levels for casters to have the powers to make that happen. Non-casters shone when the chips were down, the casters were mostly out of spells, and there was no way to force the situation to the party's advantage - generally in the last few rounds of a TPK. The end result was the non-casters shining a bit at the lowest levels, and the casters utterly dominating thereafter. 4e was concieved as a game where everyone would get to contribute all the time, and shine occassionally, regardless of the exact circumstances. It mostly succeeded. Dailies and action points let individual characters have shining 'moments of awesome' when the player decided to spend those resources. Everyone had solid base-line abilities to be useful all the time. No one ended up 'tapped out' the way low-level casters used to when they were out of spell. [/QUOTE]
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