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<blockquote data-quote="TerraDave" data-source="post: 5786145" data-attributes="member: 22260"><p>this may or may not be self explanatory</p><p></p><p>EDIT: Ok, below is sort of a list of all the main choices for the game, on both the DM and Player side. </p><p></p><p>Couple of questions: </p><p></p><p>1)what would you choose</p><p>2) what else could be here, or what is here that you don't expect to see. </p><p></p><p>4d6, keep best-->point buy</p><p><span style="color: black">----------------</span>-->More generous but random</p><p><span style="color: black">----------------</span>--> 3d6 in order</p><p><span style="color: black">----------------</span>--> Alt char gen (life path, 0 level test characters, etc)</p><p></p><p>Ability scores-->Simple Skills-->More involved Skills</p><p><span style="color: Black">----------------</span>--> Skill challenges</p><p><span style="color: Black">----------------</span>--> Non combat conflict rules</p><p><span style="color: black">----------------</span>--> Old school, roll less approach</p><p></p><p>Standard Races--> Feat customizable races</p><p><span style="color: black">----------------</span>--> Flexible race features</p><p><span style="color: black">----------------</span>--> Variant, non core, races and sub-races</p><p><span style="color: black">----------------</span>--> Themes, origins, backgrounds, etc</p><p> </p><p>Standard Classes --> Feat customizable classes (--> custom/point buy classes)</p><p><span style="color: black">----------------</span>--> Flexible class features</p><p><span style="color: black">----------------</span>--> Variant, non core, classes</p><p><span style="color: black">----------------</span>--> Variant power sources (psionics, alt magic systems)</p><p><span style="color: black">----------------</span>(--> see themes above)</p><p></p><p>9 alignments--> that matters somewhat</p><p><span style="color: black">----------------</span>--> Or not</p><p><span style="color: black">----------------</span>--> Or are different</p><p></p><p>Spells for some --> Powers for more</p><p><span style="color: black">----------------</span>--> Combat maneuvers </p><p><span style="color: black">----------------</span>--> Meta-magic</p><p><span style="color: black">----------------</span>(--> Variant power sources (psionics, alt magic systems)</p><p></p><p>“BECMI with ascending AC” combat --> more grid oriented, attacks of opportunity combat</p><p><span style="color: black">----------------</span>--> Action points</p><p><span style="color: black">----------------</span>--> (more interesting) crits and fumbles</p><p><span style="color: black">----------------</span>--> Parry rolls, facing, other combat options</p><p><span style="color: black">----------------</span>-->Alt defenses (static if saves default…)</p><p><span style="color: black">----------------</span>--> (see power and maneuvers above)</p><p></p><p>Healing daily, or with a cleric --> more generous resting rules</p><p><span style="color: black">----------------</span>--> Surges</p><p><span style="color: black">----------------</span>--> Wound system</p><p></p><p>Drop at 0, dead at -10 --> dead at this…or that…but not quite yet</p><p><span style="color: black">----------------</span>--> 0=dead</p><p></p><p>Opponents in a monster book --> have simple underlying math and can be adjusted easily</p><p><span style="color: black">----------------</span>--> “built” with some work</p><p></p><p>Standard equipment --> superior/exotic items</p><p><span style="color: black">----------------</span>--> Odd and inferior items</p><p><span style="color: black">----------------</span>--> Alchemical items</p><p><span style="color: black">----------------</span>--> Encumbrance--> bulk system</p><p></p><p>Default treasure set by DM--> that can sometimes be made or bought</p><p><span style="color: black">----------------</span>--> Formally influenced by PCs</p><p><span style="color: black">----------------</span>--> Cursed</p><p><span style="color: black">----------------</span>--> Intelligent</p><p><span style="color: black">----------------</span>--> Artifact</p><p><span style="color: black">----------------</span>--> Trade goods and non-standard treasure </p><p><span style="color: black">----------------</span>--> Alternate rewards (titles, etc)</p><p><span style="color: black">----------------</span>--> Ray guns and flying cars</p><p></p><p>Adventure with the party--> +trusted retainers</p><p><span style="color: black">----------------</span>--> Followers, some day</p><p><span style="color: black">----------------</span>--> A castle, some day</p><p><span style="color: black">----------------</span>--> A domain, some day</p><p><span style="color: black">----------------</span>--> Complications (ie a personal life) </p><p><span style="color: black">----------------</span>--> Contacts (with rules for them) </p><p></p><p>Minimal default setting --> Elaborated default</p><p><span style="color: black">----------------</span>-->Homebrew</p><p><span style="color: black">----------------</span>--> Published setting</p><p><span style="color: black">----------------</span>--> Default cosmology -->Alt cosmology</p></blockquote><p></p>
[QUOTE="TerraDave, post: 5786145, member: 22260"] this may or may not be self explanatory EDIT: Ok, below is sort of a list of all the main choices for the game, on both the DM and Player side. Couple of questions: 1)what would you choose 2) what else could be here, or what is here that you don't expect to see. 4d6, keep best-->point buy [COLOR="black"]----------------[/COLOR]-->More generous but random [COLOR="black"]----------------[/COLOR]--> 3d6 in order [COLOR="black"]----------------[/COLOR]--> Alt char gen (life path, 0 level test characters, etc) Ability scores-->Simple Skills-->More involved Skills [COLOR="Black"]----------------[/COLOR]--> Skill challenges [COLOR="Black"]----------------[/COLOR]--> Non combat conflict rules [COLOR="black"]----------------[/COLOR]--> Old school, roll less approach Standard Races--> Feat customizable races [COLOR="black"]----------------[/COLOR]--> Flexible race features [COLOR="black"]----------------[/COLOR]--> Variant, non core, races and sub-races [COLOR="black"]----------------[/COLOR]--> Themes, origins, backgrounds, etc Standard Classes --> Feat customizable classes (--> custom/point buy classes) [COLOR="black"]----------------[/COLOR]--> Flexible class features [COLOR="black"]----------------[/COLOR]--> Variant, non core, classes [COLOR="black"]----------------[/COLOR]--> Variant power sources (psionics, alt magic systems) [COLOR="black"]----------------[/COLOR](--> see themes above) 9 alignments--> that matters somewhat [COLOR="black"]----------------[/COLOR]--> Or not [COLOR="black"]----------------[/COLOR]--> Or are different Spells for some --> Powers for more [COLOR="black"]----------------[/COLOR]--> Combat maneuvers [COLOR="black"]----------------[/COLOR]--> Meta-magic [COLOR="black"]----------------[/COLOR](--> Variant power sources (psionics, alt magic systems) “BECMI with ascending AC” combat --> more grid oriented, attacks of opportunity combat [COLOR="black"]----------------[/COLOR]--> Action points [COLOR="black"]----------------[/COLOR]--> (more interesting) crits and fumbles [COLOR="black"]----------------[/COLOR]--> Parry rolls, facing, other combat options [COLOR="black"]----------------[/COLOR]-->Alt defenses (static if saves default…) [COLOR="black"]----------------[/COLOR]--> (see power and maneuvers above) Healing daily, or with a cleric --> more generous resting rules [COLOR="black"]----------------[/COLOR]--> Surges [COLOR="black"]----------------[/COLOR]--> Wound system Drop at 0, dead at -10 --> dead at this…or that…but not quite yet [COLOR="black"]----------------[/COLOR]--> 0=dead Opponents in a monster book --> have simple underlying math and can be adjusted easily [COLOR="black"]----------------[/COLOR]--> “built” with some work Standard equipment --> superior/exotic items [COLOR="black"]----------------[/COLOR]--> Odd and inferior items [COLOR="black"]----------------[/COLOR]--> Alchemical items [COLOR="black"]----------------[/COLOR]--> Encumbrance--> bulk system Default treasure set by DM--> that can sometimes be made or bought [COLOR="black"]----------------[/COLOR]--> Formally influenced by PCs [COLOR="black"]----------------[/COLOR]--> Cursed [COLOR="black"]----------------[/COLOR]--> Intelligent [COLOR="black"]----------------[/COLOR]--> Artifact [COLOR="black"]----------------[/COLOR]--> Trade goods and non-standard treasure [COLOR="black"]----------------[/COLOR]--> Alternate rewards (titles, etc) [COLOR="black"]----------------[/COLOR]--> Ray guns and flying cars Adventure with the party--> +trusted retainers [COLOR="black"]----------------[/COLOR]--> Followers, some day [COLOR="black"]----------------[/COLOR]--> A castle, some day [COLOR="black"]----------------[/COLOR]--> A domain, some day [COLOR="black"]----------------[/COLOR]--> Complications (ie a personal life) [COLOR="black"]----------------[/COLOR]--> Contacts (with rules for them) Minimal default setting --> Elaborated default [COLOR="black"]----------------[/COLOR]-->Homebrew [COLOR="black"]----------------[/COLOR]--> Published setting [COLOR="black"]----------------[/COLOR]--> Default cosmology -->Alt cosmology [/QUOTE]
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