Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let us twist the DIALs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 5787095" data-attributes="member: 1210"><p>4d6 keep best, in order, is my preference; but I'm okay with any dice-based method of character generation. I will never allow point buy stat gen in my campaign. Never, never, never.</p><p></p><p></p><p></p><p>I do like skill challenges as a framework, but the system needs a major overhaul with better examples and an explicit acknowledgement that the pcs, not the dm, chooses the skills involved; the dm adjudicates how (and if!) they work in the challenge.</p><p></p><p>That said, I favor a simpler skill system with all skill checks based on ability scores and a secondary skill that gives you a bonus to checks within that skill's purview. Also, I prefer pc-defined secondary skills vs. a list (I have no problem with a pc choosing "rat catcher," "butler", "diplomat", "sage", "farmer", "painter", etc.)</p><p></p><p></p><p></p><p>Fewer races without option overload. I'm okay with alternative races in other books, as long as it's absolutely clear that the dm is under no obligation to shoehorn them into his game.</p><p></p><p></p><p></p><p>I favor a very limited list of base classes, with advancement options via prestige class in a very mix & match way. So your base class might be "fighter" and there might be an "axeman" that gives you certain abilities that you cannot otherwise gain.</p><p></p><p></p><p></p><p>I think 3e got alignments about right, with supernatural creatures resistant to damage unless it was from an opposing alignment, etc. </p><p></p><p></p><p></p><p>Powers et al are great as an add-on option, but for the base game, I think we need to kill the beast that is option overload and perform a ritual so that it cannot ever return.</p><p></p><p></p><p></p><p>I like 4e's use of Fort, Ref and Will as defenses, but dislike the reliance on the grid. Eliminate OAs as a main part of combat; keep action points; keep crits and have a system in place for maiming combatants through crits. </p><p></p><p>Screw parry or dodge rolls, we need to speed combat up, not slow it down.</p><p></p><p>3e did a fairly good job with combat stunts like trip, disarm, etc, but they need to be better written with an eye to making sure that no one tactic/feat combo becomes TEH BESTEST (Improved Trip in 3.5, I'm lookin' at you!).</p><p></p><p></p><p></p><p>Let's go back to the days when if you were almost dead, you weren't perfectly fine the next day, shall we? The "Fully Recovered after Five Hours!!" thing is great for promoting a certain type of playstyle but utterly eviscerates any hope of a campaign where lingering wounds are a concern. </p><p></p><p>This goes along with 4e's attitude towards resource management in general- "pretty much shine it" - which I also think needs its throat slit.</p><p></p><p></p><p></p><p></p><p>4e got monster creation right, though I miss the complex toolkit of 3e's monster creation medleys. (4 templates, 3 classes, one prestige class and some feat switches, six hours later I have a monster for my high level game!) I'd like to see an alternative toolkit for dms to use, but the standard should be based on the 4e system.</p><p></p><p>That said, I'm totally in favor of 'classed' npcs working like pcs.</p><p></p><p></p><p></p><p>All this.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5787095, member: 1210"] 4d6 keep best, in order, is my preference; but I'm okay with any dice-based method of character generation. I will never allow point buy stat gen in my campaign. Never, never, never. I do like skill challenges as a framework, but the system needs a major overhaul with better examples and an explicit acknowledgement that the pcs, not the dm, chooses the skills involved; the dm adjudicates how (and if!) they work in the challenge. That said, I favor a simpler skill system with all skill checks based on ability scores and a secondary skill that gives you a bonus to checks within that skill's purview. Also, I prefer pc-defined secondary skills vs. a list (I have no problem with a pc choosing "rat catcher," "butler", "diplomat", "sage", "farmer", "painter", etc.) Fewer races without option overload. I'm okay with alternative races in other books, as long as it's absolutely clear that the dm is under no obligation to shoehorn them into his game. I favor a very limited list of base classes, with advancement options via prestige class in a very mix & match way. So your base class might be "fighter" and there might be an "axeman" that gives you certain abilities that you cannot otherwise gain. I think 3e got alignments about right, with supernatural creatures resistant to damage unless it was from an opposing alignment, etc. Powers et al are great as an add-on option, but for the base game, I think we need to kill the beast that is option overload and perform a ritual so that it cannot ever return. I like 4e's use of Fort, Ref and Will as defenses, but dislike the reliance on the grid. Eliminate OAs as a main part of combat; keep action points; keep crits and have a system in place for maiming combatants through crits. Screw parry or dodge rolls, we need to speed combat up, not slow it down. 3e did a fairly good job with combat stunts like trip, disarm, etc, but they need to be better written with an eye to making sure that no one tactic/feat combo becomes TEH BESTEST (Improved Trip in 3.5, I'm lookin' at you!). Let's go back to the days when if you were almost dead, you weren't perfectly fine the next day, shall we? The "Fully Recovered after Five Hours!!" thing is great for promoting a certain type of playstyle but utterly eviscerates any hope of a campaign where lingering wounds are a concern. This goes along with 4e's attitude towards resource management in general- "pretty much shine it" - which I also think needs its throat slit. 4e got monster creation right, though I miss the complex toolkit of 3e's monster creation medleys. (4 templates, 3 classes, one prestige class and some feat switches, six hours later I have a monster for my high level game!) I'd like to see an alternative toolkit for dms to use, but the standard should be based on the 4e system. That said, I'm totally in favor of 'classed' npcs working like pcs. All this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let us twist the DIALs
Top