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<blockquote data-quote="the Jester" data-source="post: 5787198" data-attributes="member: 1210"><p>I favor 3e style level-by-level building, where you are about equally effective overall by spending your (let's say) ten levels as:</p><p></p><p>fighter 10</p><p>fighter 5/mage 5</p><p>fighter 9/axeman 1</p><p>fighter 5/axeman 5</p><p>fighter 5/axeman 2/archer 3</p><p>fighter 1/mage 1/rogue 1/axeman 7</p><p></p><p>...or whatever (actually I prefer base classes that top out at lvl 10 or lvl 20, and prestige classes that top at 5th).</p><p></p><p>Is this possible? I think so, if the axeman gets abilities focused on axes that are <em>as good as, but different from,</em> fighter abilities. </p><p></p><p>I also like integrating hit point gain into this system- maybe one of the big bonuses of staying a straight fighter is that you get more hps. (In my draft of my homebrewed D&D system, you don't get hps every level, so this is a good balancing point.)</p></blockquote><p></p>
[QUOTE="the Jester, post: 5787198, member: 1210"] I favor 3e style level-by-level building, where you are about equally effective overall by spending your (let's say) ten levels as: fighter 10 fighter 5/mage 5 fighter 9/axeman 1 fighter 5/axeman 5 fighter 5/axeman 2/archer 3 fighter 1/mage 1/rogue 1/axeman 7 ...or whatever (actually I prefer base classes that top out at lvl 10 or lvl 20, and prestige classes that top at 5th). Is this possible? I think so, if the axeman gets abilities focused on axes that are [i]as good as, but different from,[/i] fighter abilities. I also like integrating hit point gain into this system- maybe one of the big bonuses of staying a straight fighter is that you get more hps. (In my draft of my homebrewed D&D system, you don't get hps every level, so this is a good balancing point.) [/QUOTE]
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