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<blockquote data-quote="steeldragons" data-source="post: 5788249" data-attributes="member: 92511"><p>I'm with ya on the point buy. D&D it is not. Plenty of other systems do it. D&D does not. That's why I advocate (what I said above) a set of 4 possible "Ability Generation" methods. Let the DM decide/return more "control" to the DM for the type of game he/she wants to run.</p><p></p><p>I am not usually as strict anymore with "in order"...wanting my players to be able to choose their classes, not forced to play something they didn't want because their Strength ended up being 17, with everything else lower than 15, and they wanted a wizard. Maybe I'm gettin' "soft" in my advancing age...but I do sometimes miss the "in order" randomness of play.</p><p></p><p></p><p></p><p>Also good. I'll endorse this (cuz I know how much everyone really needs my approval <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> lol). A Skill based on Ability check with bonus system sounds like it would work out fine for me.</p><p></p><p></p><p></p><p>yup and yup.</p><p></p><p></p><p></p><p>Absolutely. Power to the DMs! The more "options" (I'm seeing the term "modularity" thrown around a LOT in these 5e threads) the better.</p><p></p><p></p><p></p><p>Not sure, entirely, about this. I would like to get away from/harken back to the "PC having A, single, class." That class should customizable, absolutely. But the days of a character sheet reading four or five different levels in four or five different things, I'd really like to see gone...and I think is potentially more confusing than necessary for beginning/new players and DMs.</p><p></p><p>"Prestige Classes", sure...I like them and have them in my game. They add some powers, a cool "fluffly" title in the setting world. But ultimately, my "Radiant Servant of Sunny Guy" is still a 7th level Cleric on his/her character sheet, not/as opposed to: "Cleric 5/Radiant Sunny Guy 2" who might someday become "Cleric 5/Radiant Sunny Guy 4/Tanned Beyond Belief 1."</p><p></p><p></p><p></p><p>Makes sense to me. I think, on the "dial" tip of this thread, alignments are best presented a) as optional rules and b)as two or three different usable systems: 9-point, 5-point (like 4e did) and even, maybe, a 3-point (Good/Neutral/Evil or Lawful/Neutral/Chaotic of Basic).</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p></p><p></p><p>Gonna defer to your surperior knowledge in this area. Sounds good to me though.</p><p></p><p></p><p></p><p>AMEN! Can I get a "HalleLUIA!"</p><p></p><p></p><p></p><p>Yup and yup.</p><p></p><p></p><p></p><p>Don't forget...we need to take its stuff too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>On your own, here. I'm all for a 1e Monster Manual type thing...with simple guideline "options" for customization.</p><p></p><p></p><p></p><p>Absolutely, yes.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5788249, member: 92511"] I'm with ya on the point buy. D&D it is not. Plenty of other systems do it. D&D does not. That's why I advocate (what I said above) a set of 4 possible "Ability Generation" methods. Let the DM decide/return more "control" to the DM for the type of game he/she wants to run. I am not usually as strict anymore with "in order"...wanting my players to be able to choose their classes, not forced to play something they didn't want because their Strength ended up being 17, with everything else lower than 15, and they wanted a wizard. Maybe I'm gettin' "soft" in my advancing age...but I do sometimes miss the "in order" randomness of play. Also good. I'll endorse this (cuz I know how much everyone really needs my approval :P lol). A Skill based on Ability check with bonus system sounds like it would work out fine for me. yup and yup. Absolutely. Power to the DMs! The more "options" (I'm seeing the term "modularity" thrown around a LOT in these 5e threads) the better. Not sure, entirely, about this. I would like to get away from/harken back to the "PC having A, single, class." That class should customizable, absolutely. But the days of a character sheet reading four or five different levels in four or five different things, I'd really like to see gone...and I think is potentially more confusing than necessary for beginning/new players and DMs. "Prestige Classes", sure...I like them and have them in my game. They add some powers, a cool "fluffly" title in the setting world. But ultimately, my "Radiant Servant of Sunny Guy" is still a 7th level Cleric on his/her character sheet, not/as opposed to: "Cleric 5/Radiant Sunny Guy 2" who might someday become "Cleric 5/Radiant Sunny Guy 4/Tanned Beyond Belief 1." Makes sense to me. I think, on the "dial" tip of this thread, alignments are best presented a) as optional rules and b)as two or three different usable systems: 9-point, 5-point (like 4e did) and even, maybe, a 3-point (Good/Neutral/Evil or Lawful/Neutral/Chaotic of Basic). Agreed. Gonna defer to your surperior knowledge in this area. Sounds good to me though. AMEN! Can I get a "HalleLUIA!" Yup and yup. Don't forget...we need to take its stuff too. ;) On your own, here. I'm all for a 1e Monster Manual type thing...with simple guideline "options" for customization. Absolutely, yes. [/QUOTE]
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