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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Lethal and Nonlethal Combat
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<blockquote data-quote="Garthanos" data-source="post: 4767985" data-attributes="member: 82504"><p>Remember every attack until that last one really isn't 'hitting' in some ways the damage is being well minimized... with luck and energy/spirit and skill. (if it does high damage it was relly difficult to avoid and used a lot of energy and luck etc.) Hitpoints are not wounds... if you want accidental npc deaths because it is obvious the pc's aren't being careful when you would like them to think about it. You might need some more house rules to cover the contingency (like some of the suggestions people are making and critical hits could be another source.)</p><p></p><p>You could inform the players they can reflavor text there attacks in less lethal ways to avoid those accidents and that will encourage them to think about it. </p><p></p><p>In real life it is very hard to garantee an attack that was meant to knock somebody out isnt going to really hurt them... you are reducing a cinematic aspect of D&D. But you could also say if that last attack does over a certain amount of damage making it non-lethal isnt an option.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4767985, member: 82504"] Remember every attack until that last one really isn't 'hitting' in some ways the damage is being well minimized... with luck and energy/spirit and skill. (if it does high damage it was relly difficult to avoid and used a lot of energy and luck etc.) Hitpoints are not wounds... if you want accidental npc deaths because it is obvious the pc's aren't being careful when you would like them to think about it. You might need some more house rules to cover the contingency (like some of the suggestions people are making and critical hits could be another source.) You could inform the players they can reflavor text there attacks in less lethal ways to avoid those accidents and that will encourage them to think about it. In real life it is very hard to garantee an attack that was meant to knock somebody out isnt going to really hurt them... you are reducing a cinematic aspect of D&D. But you could also say if that last attack does over a certain amount of damage making it non-lethal isnt an option. [/QUOTE]
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Lethal and Nonlethal Combat
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