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lethal combat
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<blockquote data-quote="Vrecknidj" data-source="post: 3205314" data-attributes="member: 7301"><p>I've been thinking of something like this. Haven't decided yet. Maybe one point of Con per hit-die-max (rounded down, minimum of 1).</p><p></p><p>So, a cleric with 3 hit points and a 15 Con who takes 20 points of damage takes, instead:</p><p></p><p>a) 3 points, dropping his HP to 0</p><p>b) 1 point of Con per 8 hit points; so, in this case 2 points of Con (3+8+8 = 19)</p><p>c) losing Con points does not reduce hit points below zero</p><p></p><p>From here on out, every 8 points of damage does one point of Con, and every hit does at least one point of Con (but anything over 8 points, that doesn't evenly divide is "wasted").</p><p></p><p>And, a wizard takes 1 point of Con for every 4 hit points of damage.</p><p></p><p>What to do about multiclass characters? Tough call. I mean, a Ftr10/Sor2 shouldn't get the same treatment as a Ftr6/Sor6, I don't think. One could do averages (d10 and d4 is d7, so 7 hit points per point of Con), one could reduce points based on a "weakest first" rule. So, a Ftr10/Sor2 would take one point of Con per 4 hit points for the first two ponits of Con, and then lose them at the sturdier rate of 1 Con per 10 hit points.</p><p></p><p>Dunno.</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Vrecknidj, post: 3205314, member: 7301"] I've been thinking of something like this. Haven't decided yet. Maybe one point of Con per hit-die-max (rounded down, minimum of 1). So, a cleric with 3 hit points and a 15 Con who takes 20 points of damage takes, instead: a) 3 points, dropping his HP to 0 b) 1 point of Con per 8 hit points; so, in this case 2 points of Con (3+8+8 = 19) c) losing Con points does not reduce hit points below zero From here on out, every 8 points of damage does one point of Con, and every hit does at least one point of Con (but anything over 8 points, that doesn't evenly divide is "wasted"). And, a wizard takes 1 point of Con for every 4 hit points of damage. What to do about multiclass characters? Tough call. I mean, a Ftr10/Sor2 shouldn't get the same treatment as a Ftr6/Sor6, I don't think. One could do averages (d10 and d4 is d7, so 7 hit points per point of Con), one could reduce points based on a "weakest first" rule. So, a Ftr10/Sor2 would take one point of Con per 4 hit points for the first two ponits of Con, and then lose them at the sturdier rate of 1 Con per 10 hit points. Dunno. Dave [/QUOTE]
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