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lethal combat
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<blockquote data-quote="AbeTheGnome" data-source="post: 3241114" data-attributes="member: 47933"><p>ok... this "variant" is more trouble than it's worth. it would require a total re-working of the entire system. i would never be able to put my characters up against evokers, or even trolls, for that matter. however, i still want something that puts the fear back in the game. so, this is what i've come up with: critical hits deal CON damage. they also bypass DR (armor would still grant DR under this system). </p><p></p><p>sneak attacks, instead of granting extra damage die, would add to critical threat range. for instance, if a rogue would normally have a sneak attack that deals +6d6 of damage, instead his sneak attacks would have +6 chance to deal a critical hit... 13-20 with a dagger.</p><p></p><p>another advantage to this system is that it can recreate certain scenes from epic fantasy. for instance, remember the scene at the end of <em>The Hobbit</em> where a lowly archer and a single well-placed arrow took down Smaug the great wyrm? that could never happen with the current d20 system, but with this variant, maybe.</p><p></p><p>one more note on critical hits: i'll probably change them to work something like this... instead of a multiplier, crits would add extra die. so instead of a battleaxe that dealt (1d8+STR) x 3, it would instead deal 3d8 + STR... i still want PCs to have a chance to survive a crit, but not a great one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> hell, maybe i'll use the vitality/wound method, where crits deal the same amount of damage as a normal attack, but it will come out of CON instead.</p><p></p><p>any thoughts, constructive criticism?</p><p></p><p>thanks, abe.</p></blockquote><p></p>
[QUOTE="AbeTheGnome, post: 3241114, member: 47933"] ok... this "variant" is more trouble than it's worth. it would require a total re-working of the entire system. i would never be able to put my characters up against evokers, or even trolls, for that matter. however, i still want something that puts the fear back in the game. so, this is what i've come up with: critical hits deal CON damage. they also bypass DR (armor would still grant DR under this system). sneak attacks, instead of granting extra damage die, would add to critical threat range. for instance, if a rogue would normally have a sneak attack that deals +6d6 of damage, instead his sneak attacks would have +6 chance to deal a critical hit... 13-20 with a dagger. another advantage to this system is that it can recreate certain scenes from epic fantasy. for instance, remember the scene at the end of [I]The Hobbit[/I] where a lowly archer and a single well-placed arrow took down Smaug the great wyrm? that could never happen with the current d20 system, but with this variant, maybe. one more note on critical hits: i'll probably change them to work something like this... instead of a multiplier, crits would add extra die. so instead of a battleaxe that dealt (1d8+STR) x 3, it would instead deal 3d8 + STR... i still want PCs to have a chance to survive a crit, but not a great one. ;) hell, maybe i'll use the vitality/wound method, where crits deal the same amount of damage as a normal attack, but it will come out of CON instead. any thoughts, constructive criticism? thanks, abe. [/QUOTE]
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