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General Tabletop Discussion
*TTRPGs General
"Lethal" games?
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<blockquote data-quote="DEFCON 1" data-source="post: 5226284" data-attributes="member: 7006"><p>Two systems that are very brutal are Riddle of Steel and Battlelords of the 23rd Century.</p><p></p><p>Riddle of Steel tries to be much more realistic with their swordfghting... where actually getting <em>hit</em> with the sword once means debilitating injury that will usually result in getting knocked out / incapacitated / killed within a matter of seconds. A spiral downward from which there is very little chance of recovery. Add to that a much more realistic "healing" system... and your characters can be screwed. Hell, my own time playing a RoS campaign I got my ass handed to me the very first session, spent half the campaign on bedrest in prison trying to recovery from my sword wounds, then upon finally healing enough to get out of bed, made an attempt to escape the prison and got impaled by a spear, sending me back into recovery mode.</p><p></p><p>And as far as Battlelords is concerned... it was designed to be lethal. Gunfire, explosions, malfunctions... the party is meant to be treated as disposable income for the corp that hires them. And the systems' Injury charts have like 33 percent instant-death on certain ones, crippling injuries and such to fill out the rest. The game is not meant for long-term campaigning... it's meant for amusing and fun one-offs.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5226284, member: 7006"] Two systems that are very brutal are Riddle of Steel and Battlelords of the 23rd Century. Riddle of Steel tries to be much more realistic with their swordfghting... where actually getting [I]hit[/I] with the sword once means debilitating injury that will usually result in getting knocked out / incapacitated / killed within a matter of seconds. A spiral downward from which there is very little chance of recovery. Add to that a much more realistic "healing" system... and your characters can be screwed. Hell, my own time playing a RoS campaign I got my ass handed to me the very first session, spent half the campaign on bedrest in prison trying to recovery from my sword wounds, then upon finally healing enough to get out of bed, made an attempt to escape the prison and got impaled by a spear, sending me back into recovery mode. And as far as Battlelords is concerned... it was designed to be lethal. Gunfire, explosions, malfunctions... the party is meant to be treated as disposable income for the corp that hires them. And the systems' Injury charts have like 33 percent instant-death on certain ones, crippling injuries and such to fill out the rest. The game is not meant for long-term campaigning... it's meant for amusing and fun one-offs. [/QUOTE]
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