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Lethal vs. Nonlethal
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<blockquote data-quote="Knight_Arothir" data-source="post: 2231036" data-attributes="member: 31962"><p>Hello. Long-time Lurker, first time poster.</p><p> </p><p>To start: I've more and more been finding myself rather dissatisfied with most published game settings. There's nothing inherently wrong with them, mind you. And I'll still enjoy a d20 game, a GURPS game, or a CODA game.</p><p> </p><p>But for the setting I'm creating, I originally planned to just use one of those three systems with some houserules. Though the more houserules I added, the more I felt I wasn't really playing that game anymore. With that in mind, I've decided to simply start over and build a system that will fit my setting more to my liking.</p><p> </p><p> </p><p>My initial question is one of lethal vs. nonlethal damage. I'm curious as to what people here think about it - is it necessary?</p><p> </p><p>It seems to me that nonlethal damage is superfluous. Damage is damage, isn't it? Is getting punched in the head repeatedly any less damaging than getting hit in the head with a bat? I was originally planning on differentiating between lethal damage and nonlethal damage.. but now I'm leaning towards the belief that all 'nonlethal' damage, such as a punch, is really just a small amount of bludgeoning/crushing damage.</p><p> </p><p>Any opinions on this?</p></blockquote><p></p>
[QUOTE="Knight_Arothir, post: 2231036, member: 31962"] Hello. Long-time Lurker, first time poster. To start: I've more and more been finding myself rather dissatisfied with most published game settings. There's nothing inherently wrong with them, mind you. And I'll still enjoy a d20 game, a GURPS game, or a CODA game. But for the setting I'm creating, I originally planned to just use one of those three systems with some houserules. Though the more houserules I added, the more I felt I wasn't really playing that game anymore. With that in mind, I've decided to simply start over and build a system that will fit my setting more to my liking. My initial question is one of lethal vs. nonlethal damage. I'm curious as to what people here think about it - is it necessary? It seems to me that nonlethal damage is superfluous. Damage is damage, isn't it? Is getting punched in the head repeatedly any less damaging than getting hit in the head with a bat? I was originally planning on differentiating between lethal damage and nonlethal damage.. but now I'm leaning towards the belief that all 'nonlethal' damage, such as a punch, is really just a small amount of bludgeoning/crushing damage. Any opinions on this? [/QUOTE]
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