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General Tabletop Discussion
*TTRPGs General
Lethal vs. Nonlethal
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<blockquote data-quote="Old One" data-source="post: 2231077" data-attributes="member: 83"><p>It really depends on the type of campaign you are running and what type of conventions you are using. I am a big fan of the Grim Tales rules and recently ran a Game Day 1-shot that married up GT with Black Company Spell rules. One of the GT variants is "armor as damage conversion" (which converts an armor's AC bonus from lethal to non-lethal damage) and the BCCS magic system spell drain is taken in non-lethal damage...so non-lethal figured prominently.</p><p></p><p>If you are running a low(er) magic campaign with limited magical healing, non-lethal conventions make sense. Protectives, healing and other items that convert lethal to non-lethal damage, then allow for the faster non-lethal healing rate (1/hp per level per hour). PCs will go down just as fast in combat, but are more likely to be knocked unconscious and will recover faster in-between combats. It also assumes, to a certain extent, that many opponents will have utility in capturing, as opposed to killing, the PCs after they are knocked unconscious.</p><p></p><p>Also, N-L models the effects of heat, cold and exhaustion better, IMO.</p><p></p><p>I also think there is a HUGE difference between getting pummeled in the head with a fist and getting beat over the head with a bat <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />! I boxed for several years in college (intramurals) and have been in my share of fistfights...and I would much rather be hit by a fist (padding or no padding) than by a club or baseball bat.</p><p></p><p>In a high(er) magic campaign...N-L could quickly become a book-keeping headache that doesn't make much sense.</p><p></p><p>~ OO</p></blockquote><p></p>
[QUOTE="Old One, post: 2231077, member: 83"] It really depends on the type of campaign you are running and what type of conventions you are using. I am a big fan of the Grim Tales rules and recently ran a Game Day 1-shot that married up GT with Black Company Spell rules. One of the GT variants is "armor as damage conversion" (which converts an armor's AC bonus from lethal to non-lethal damage) and the BCCS magic system spell drain is taken in non-lethal damage...so non-lethal figured prominently. If you are running a low(er) magic campaign with limited magical healing, non-lethal conventions make sense. Protectives, healing and other items that convert lethal to non-lethal damage, then allow for the faster non-lethal healing rate (1/hp per level per hour). PCs will go down just as fast in combat, but are more likely to be knocked unconscious and will recover faster in-between combats. It also assumes, to a certain extent, that many opponents will have utility in capturing, as opposed to killing, the PCs after they are knocked unconscious. Also, N-L models the effects of heat, cold and exhaustion better, IMO. I also think there is a HUGE difference between getting pummeled in the head with a fist and getting beat over the head with a bat ;)! I boxed for several years in college (intramurals) and have been in my share of fistfights...and I would much rather be hit by a fist (padding or no padding) than by a club or baseball bat. In a high(er) magic campaign...N-L could quickly become a book-keeping headache that doesn't make much sense. ~ OO [/QUOTE]
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