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Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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<blockquote data-quote="nevin" data-source="post: 9065497" data-attributes="member: 7024481"><p>fair enough but 1e had that PF2e expectation that the party would play like a well oiled team or die. If the party didnt' protect the wizard they died. If the rogue didn't do his job with traps etc he died. If the half elves and elves got too dependent on thier infravision they died. There were no extra rolls when went unconcious to prevent character death. You either got healed by someone else or you died. When you got hit by harsh enough fire, lightning or any other destructive force, magical or otherwise you rolled for every item you where wearing, and if they weren't metal or magical they probably got destroyed. Assasins got to roll percentile dice on even PC's if they got surprise. On the surprise round by straight rules you got one full round of attacks for every point of surprise you won by. If the orc raiding party got surprise by 2 points they got two full combat rounds on your party with no reaction at all allowed from your party. It was a very deadly game, especially at low levels unless the DM actively fudged the rules. For instance most DM's I knew after a few total party wipes with a bad surprise roll dumped the mechanic completely or simply allowed one combat round. There is nothing in 5e short of the DM that is anywhere near that deady if you stick to the rules and recommended encounter levels.</p></blockquote><p></p>
[QUOTE="nevin, post: 9065497, member: 7024481"] fair enough but 1e had that PF2e expectation that the party would play like a well oiled team or die. If the party didnt' protect the wizard they died. If the rogue didn't do his job with traps etc he died. If the half elves and elves got too dependent on thier infravision they died. There were no extra rolls when went unconcious to prevent character death. You either got healed by someone else or you died. When you got hit by harsh enough fire, lightning or any other destructive force, magical or otherwise you rolled for every item you where wearing, and if they weren't metal or magical they probably got destroyed. Assasins got to roll percentile dice on even PC's if they got surprise. On the surprise round by straight rules you got one full round of attacks for every point of surprise you won by. If the orc raiding party got surprise by 2 points they got two full combat rounds on your party with no reaction at all allowed from your party. It was a very deadly game, especially at low levels unless the DM actively fudged the rules. For instance most DM's I knew after a few total party wipes with a bad surprise roll dumped the mechanic completely or simply allowed one combat round. There is nothing in 5e short of the DM that is anywhere near that deady if you stick to the rules and recommended encounter levels. [/QUOTE]
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Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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