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Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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<blockquote data-quote="Lanefan" data-source="post: 9066087" data-attributes="member: 29398"><p>What, you never had a lightning bolt rebound in unexpected ways and clip the front-liners, or a caster misjudge the available space in the dark and have a fireball fry the party as well as the opposition? Or you never had an archer insist on shooting into melee and then hit the party fighter instead of the enemy? Or have a melee plunged into magical darkness where nobody knows who/what they're swinging at?</p><p></p><p>And this assumes no fumble or wild-magic-surge rules; we've had fumbles since forever and wild magic for 30 years (though both are well down the cause-of-death list).</p><p></p><p>And in our games player-vs-player is allowed as long as it stays in character.</p><p></p><p>Village of Hommlet: loads of potential enemy (N)PCs. Keep on the Borderlands: several enemy Clerics. A2 Slavers' Stockade: Markessa (the most dangerous foe in the place) is a MU. B10 Night's Dark Terror: the Iron Ring are almost all humans, nevermind the yellow-robed wizard and a large number of one of the cults. Keep looking, you'll quickly find many more.</p><p></p><p>And also keep in mind that in 1e magic was far more fragile. Fail vs a lightning bolt or fireball etc. and every one of those items had to save or be destroyed. Much more an easy come-easy go system, which I like.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9066087, member: 29398"] What, you never had a lightning bolt rebound in unexpected ways and clip the front-liners, or a caster misjudge the available space in the dark and have a fireball fry the party as well as the opposition? Or you never had an archer insist on shooting into melee and then hit the party fighter instead of the enemy? Or have a melee plunged into magical darkness where nobody knows who/what they're swinging at? And this assumes no fumble or wild-magic-surge rules; we've had fumbles since forever and wild magic for 30 years (though both are well down the cause-of-death list). And in our games player-vs-player is allowed as long as it stays in character. Village of Hommlet: loads of potential enemy (N)PCs. Keep on the Borderlands: several enemy Clerics. A2 Slavers' Stockade: Markessa (the most dangerous foe in the place) is a MU. B10 Night's Dark Terror: the Iron Ring are almost all humans, nevermind the yellow-robed wizard and a large number of one of the cults. Keep looking, you'll quickly find many more. And also keep in mind that in 1e magic was far more fragile. Fail vs a lightning bolt or fireball etc. and every one of those items had to save or be destroyed. Much more an easy come-easy go system, which I like. [/QUOTE]
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Community
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Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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