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Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9066175" data-attributes="member: 7023840"><p>I would add a third thing- losing your dice.</p><p></p><p>I think the thing a lot of people forget about AD&D is that there were some truly fearsome monsters. Some of the worst that people often forget about or overlooked include these five-</p><p></p><p>Banshee- What? What's so bad about a banshee? Well, the Banshee is outdoors. The Banshee is evil. And the Banshee can wail, and everyone within 30 yards must save vs. magic or DIE. </p><p></p><p>Ghost- Seriously, in addition to the whole Magic Jar thing, they touch you, and you age 10-40 years. Assuming you make your system shock check. No. Save.</p><p></p><p>Intellect Devourer- Not just because of the psionic attack (ugh, remember psionics in 1e?). Because they had 6+6 HD, and you needed +3 or higher weapons to damage them, and even then ... they did 1 point of damage on a hit. 1 point. Also, the only spells that would effect them (other than protection from evil to keep them at a distance) were fireball (no damage, would drive them away as bright light), lightning bolt (1 pt of damage per die), death spells (25% chance of success) and <em>power word kill</em>. A ninth level spell.</p><p></p><p>Morkoth- Make a save vs. spells at -4 after you enter the lair. Fail, and you are devoured at the leisure of the Morkoth.</p><p></p><p>Night Hag- In addition to all the other abilities, and they have a lot, they can fire three magic missiles a day for 2-16 damage. And turn ethereal at will. Which means that your party just your spellcaster. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9066175, member: 7023840"] I would add a third thing- losing your dice. I think the thing a lot of people forget about AD&D is that there were some truly fearsome monsters. Some of the worst that people often forget about or overlooked include these five- Banshee- What? What's so bad about a banshee? Well, the Banshee is outdoors. The Banshee is evil. And the Banshee can wail, and everyone within 30 yards must save vs. magic or DIE. Ghost- Seriously, in addition to the whole Magic Jar thing, they touch you, and you age 10-40 years. Assuming you make your system shock check. No. Save. Intellect Devourer- Not just because of the psionic attack (ugh, remember psionics in 1e?). Because they had 6+6 HD, and you needed +3 or higher weapons to damage them, and even then ... they did 1 point of damage on a hit. 1 point. Also, the only spells that would effect them (other than protection from evil to keep them at a distance) were fireball (no damage, would drive them away as bright light), lightning bolt (1 pt of damage per die), death spells (25% chance of success) and [I]power word kill[/I]. A ninth level spell. Morkoth- Make a save vs. spells at -4 after you enter the lair. Fail, and you are devoured at the leisure of the Morkoth. Night Hag- In addition to all the other abilities, and they have a lot, they can fire three magic missiles a day for 2-16 damage. And turn ethereal at will. Which means that your party just your spellcaster. ;) [/QUOTE]
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Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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