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Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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<blockquote data-quote="Oofta" data-source="post: 9066252" data-attributes="member: 6801845"><p>Much like the CR 4 (!!!) Banshee in 5E. Con save 13 or die.</p><p></p><p></p><p></p><p>Let's see, some other 5E deadly monsters just off the top of my head.</p><p></p><p>There are plenty of undead that drop max HP on a hit. If your max HP drop to 0, you're dead. If you're unconscious, you may not be able to gain the benefit of a long rest because (emphasis added) "<em>A character can't benefit from more than one long rest in a 24-hour period, and <strong>a character must have at least 1 hit point at the start of the rest to gain its benefits</strong>.</em>" Of course, that's up to the DM, but depending on how you read it you may need a greater restoration (level 5 spell) in order to get back any hit points.</p><ul> <li data-xf-list-type="ul"><strong>Specter </strong>(CR 1): Can go through solid walls, so have a hallway just have them pop in, attack and go back through the solid wall. Even better yet, come up through the floor so no opportunity attack.</li> <li data-xf-list-type="ul"><strong>Vampiric Mist </strong>(CR 3): As a bonus, they can attack people in their sleep and because they're a mist they can go through the smallest of cracks.</li> <li data-xf-list-type="ul"><strong>Wight </strong>(CR 3): in addition to dying, rise up as a zombie 24 hours later.</li> </ul><p>That's just going up to level 3.</p><p></p><p>Then you have fun things like</p><ul> <li data-xf-list-type="ul"><strong>Shadow </strong>(CR 1/2): each hit reduces the target's strength score by 1d4. If strength is reduced to 0, they die. Throw a bunch of these at the typical party with strength as their dump stat and watch PCs drop like flies.</li> <li data-xf-list-type="ul"><strong>Intellect Devourer </strong>(CR 2): DC 12 intelligence saving throw. If you fail, roll 3d6 and if the result is higher than the target's intelligence they are stunned. Next round the monster starts an intelligence contest - which, since the target's intelligence is now 0 it will automatically win - the target's brain is eaten and the intellect devourer replaces the target's brain.</li> <li data-xf-list-type="ul"><strong>Mummy </strong>(CR 3): mummy rot, DC 12 con save every time it hits. Can't regain HP so if knocked to 0, can't regain consciousness. As a bonus, lose 10 HP every 24 hours and turn to dust unless you get a Remove Curse, a 3rd level spell.</li> <li data-xf-list-type="ul"><strong>Catolebas </strong>(CR 5): has a death ray (recharge 5,6) that does up to 64 HP of damage if you fail the DC 16 con save by 5 or more. Reduced to 0 by the ray? Dead.</li> </ul><p></p><p>That's just the low level monsters. So tell me again how D&D 5E can't be deadly just using standard rules if the DM wants? Because you can cherry pick deadly monsters in both 5E and AD&D. There may have been <em>more</em> and there were tended to be more "save or suck" things in AD&D, something 5E backed off on because surfing the web on your phone while waiting to actually get back to playing D&D isn't fun. But the deadliness is still there if you want.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9066252, member: 6801845"] Much like the CR 4 (!!!) Banshee in 5E. Con save 13 or die. Let's see, some other 5E deadly monsters just off the top of my head. There are plenty of undead that drop max HP on a hit. If your max HP drop to 0, you're dead. If you're unconscious, you may not be able to gain the benefit of a long rest because (emphasis added) "[I]A character can't benefit from more than one long rest in a 24-hour period, and [B]a character must have at least 1 hit point at the start of the rest to gain its benefits[/B].[/I]" Of course, that's up to the DM, but depending on how you read it you may need a greater restoration (level 5 spell) in order to get back any hit points. [LIST] [*][B]Specter [/B](CR 1): Can go through solid walls, so have a hallway just have them pop in, attack and go back through the solid wall. Even better yet, come up through the floor so no opportunity attack. [*][B]Vampiric Mist [/B](CR 3): As a bonus, they can attack people in their sleep and because they're a mist they can go through the smallest of cracks. [*][B]Wight [/B](CR 3): in addition to dying, rise up as a zombie 24 hours later. [/LIST] That's just going up to level 3. Then you have fun things like [LIST] [*][B]Shadow [/B](CR 1/2): each hit reduces the target's strength score by 1d4. If strength is reduced to 0, they die. Throw a bunch of these at the typical party with strength as their dump stat and watch PCs drop like flies. [*][B]Intellect Devourer [/B](CR 2): DC 12 intelligence saving throw. If you fail, roll 3d6 and if the result is higher than the target's intelligence they are stunned. Next round the monster starts an intelligence contest - which, since the target's intelligence is now 0 it will automatically win - the target's brain is eaten and the intellect devourer replaces the target's brain. [*][B]Mummy [/B](CR 3): mummy rot, DC 12 con save every time it hits. Can't regain HP so if knocked to 0, can't regain consciousness. As a bonus, lose 10 HP every 24 hours and turn to dust unless you get a Remove Curse, a 3rd level spell. [*][B]Catolebas [/B](CR 5): has a death ray (recharge 5,6) that does up to 64 HP of damage if you fail the DC 16 con save by 5 or more. Reduced to 0 by the ray? Dead. [/LIST] That's just the low level monsters. So tell me again how D&D 5E can't be deadly just using standard rules if the DM wants? Because you can cherry pick deadly monsters in both 5E and AD&D. There may have been [I]more[/I] and there were tended to be more "save or suck" things in AD&D, something 5E backed off on because surfing the web on your phone while waiting to actually get back to playing D&D isn't fun. But the deadliness is still there if you want. [/QUOTE]
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