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Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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<blockquote data-quote="nevin" data-source="post: 9067101" data-attributes="member: 7024481"><p>really......uncoordinated party tactics....in a 1e party someone had to protect the mage. If you had a full 6 member party usually the Cleric, and at least one other party member covered the magic user so they could actually function, because even one hit took them completely out of the round, then your other 3 or 4 party members would fight, coordinating the takedown of 1st the casters if you could get to them because that stopped the most damage, then the high damage dealers, the cleric popped heals, protected the caster and fought if necessary. the mage took out other casters and did AOE mostly but if they could use a spell to take down an enemy hero or get a spell off to give the martials tactical advantage that was good as well. Any deviation from protecting the mage usually meant dead mage and if the enemies attacking had spell casters or a lot of ranged attacks then it was usually run away or party wipe at that point. running headlong into battle like some guy in a movie was usually a death sentence till about 7th level for a fighter. For anyone else but a monk it was usually a death sentence at any level.</p></blockquote><p></p>
[QUOTE="nevin, post: 9067101, member: 7024481"] really......uncoordinated party tactics....in a 1e party someone had to protect the mage. If you had a full 6 member party usually the Cleric, and at least one other party member covered the magic user so they could actually function, because even one hit took them completely out of the round, then your other 3 or 4 party members would fight, coordinating the takedown of 1st the casters if you could get to them because that stopped the most damage, then the high damage dealers, the cleric popped heals, protected the caster and fought if necessary. the mage took out other casters and did AOE mostly but if they could use a spell to take down an enemy hero or get a spell off to give the martials tactical advantage that was good as well. Any deviation from protecting the mage usually meant dead mage and if the enemies attacking had spell casters or a lot of ranged attacks then it was usually run away or party wipe at that point. running headlong into battle like some guy in a movie was usually a death sentence till about 7th level for a fighter. For anyone else but a monk it was usually a death sentence at any level. [/QUOTE]
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Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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