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Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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<blockquote data-quote="Willie the Duck" data-source="post: 9067163" data-attributes="member: 6799660"><p>I would disagree. 2e and 3e had serious consequences to tracking as a non-ranger, and both also limited finding magical traps to thieves/rogues. If you include access to specific spells like remove curse and cure disease, I'd say most versions up to 5e (where a lore bard at least can poach any spell-derived role) have had role-rigidity and consequences. </p><p></p><p>FWIW if you ever re-play that game -- the only stats that have an in-game effect are Str, Dex, and Con, and the gauntlets of ogre power you find will change your Str score on your character screen, but not actually influence combat performance. </p><p></p><p>Damage to items isn't optional in 2e, but it is buried in the DMG in an equipment section that (unlike the PHB) doesn't have specific equipment lists (just stuff like lock quality and horse traits and other stuff you might skip right over). Thus I bet a lot of people did miss it. </p><p></p><p>This is correct. Weapon proficiencies are covered in AD&D 1e Player's Handbook, p. 37. It is identical to the AD&D 2e rules, excepting that the 2e guidance that the non-proficiency penalty be halved if you are proficient in a similar weapon isn't included (although it might be somewhere else in the rules).</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9067163, member: 6799660"] I would disagree. 2e and 3e had serious consequences to tracking as a non-ranger, and both also limited finding magical traps to thieves/rogues. If you include access to specific spells like remove curse and cure disease, I'd say most versions up to 5e (where a lore bard at least can poach any spell-derived role) have had role-rigidity and consequences. FWIW if you ever re-play that game -- the only stats that have an in-game effect are Str, Dex, and Con, and the gauntlets of ogre power you find will change your Str score on your character screen, but not actually influence combat performance. Damage to items isn't optional in 2e, but it is buried in the DMG in an equipment section that (unlike the PHB) doesn't have specific equipment lists (just stuff like lock quality and horse traits and other stuff you might skip right over). Thus I bet a lot of people did miss it. This is correct. Weapon proficiencies are covered in AD&D 1e Player's Handbook, p. 37. It is identical to the AD&D 2e rules, excepting that the 2e guidance that the non-proficiency penalty be halved if you are proficient in a similar weapon isn't included (although it might be somewhere else in the rules). [/QUOTE]
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Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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