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Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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<blockquote data-quote="Voadam" data-source="post: 9067461" data-attributes="member: 2209"><p>Its been a while but I can't find a reference to that for reincarnation.</p><p></p><p>Reincarnate (Necromantic)</p><p>Level: 7 Components: V, S, M</p><p>Range: Touch Casting Time: 1 turn</p><p>Duration: Permanent Saving Throw: None</p><p>Area of Effect: Person touched</p><p>Explanation/Description: Druids have the capability of bringing back the dead <strong>in another body</strong> if death occurred no more than a week before the casting of the spell. The person reincarnated will recall the majority of his or her former life and form, but the class they have, if any, in their new incarnation might be different indeed. Abilities and speech are likewise often changed. The table below gives the reincarnation possibilities of this spell:</p><p>Die Roll Incarnation</p><p>01-03 badger</p><p>04-08 bear, black</p><p>09-12 bear, brown</p><p>13-16 boar, wild</p><p>17-19 centaur</p><p>20-23 dryad</p><p>24-28 eagle</p><p>29-31 elf</p><p>32-34 faun</p><p>35-36 fox</p><p>37-40 gnome</p><p>41-44 hawk</p><p>45-58 human</p><p>59-61 lynx</p><p>62-64 owl</p><p>65-68 pixie</p><p>69-70 raccoon</p><p>71-75 stag</p><p>76-80 wolf</p><p>81-85 wolverine</p><p>86-00 use magic-user reincarnation</p><p>Any sort of player character can be reincarnated. If an elf, gnome or human is indicated, the character must be created. When the corpse is touched, the new incarnation will appear in the area within 1 to 6 turns. (Cf. sixth level magic-user spell reincarnation.)</p><p></p><p>DMG commentary:</p><p>Reincarnation: Regardless of the form of the creature in which the character is reincarnated, allow the new form to progress as far as possible in characteristics and abilities. For example, a badger character could grow to giant size, have maximum hit points, plus bonus points for a high constitution, and the intelligence level of its former character. A centaur reincarnation might eventually gain hit dice up to 5, 6, 7, or even 8, and it would be eligible to wear armor, use magic items, etc.</p><p></p><p>Reincarnation (Necromantic)</p><p>Level: 6 Components: V, S, M</p><p>Range: Touch Casting Time: 1 turn</p><p>Duration: Permanent Saving Throw: None</p><p>Area of Effect: Person touched</p><p>Explanation/Description: This spell is similar to the seventh level druid spell of the same name (q.v.). It does not require any saving throw for system shock or resurrection survival. The corpse is touched, and a new incarnation of the person will appear in the area in 1 to 6 turns, providing the person has not been dead for longer than 1 day per level of experience of the magic-user. The new incarnation will be:</p><p>Die Roll Incarnation</p><p>01-05 bugbear</p><p>06-11 dwarf</p><p>12-18 elf</p><p>19-23 gnoll</p><p>24-28 gnome</p><p>29-33 goblin</p><p>34-40 half-elf</p><p>41-47 halfling</p><p>48-54 haIf-orc</p><p>55-59 hobgoblin</p><p>60-73 human</p><p>74-79 kobold</p><p>80-85 orc</p><p>86-90 ogre</p><p>91-95 ogre mage</p><p>96-00 troll</p><p>Note: Very good or very evil persons will not be reincarnated as creatures whose general alignment is the opposite. The material components of the spell are a small drum and a drop of blood.</p><p></p><p>DMG commentary:</p><p>Reincarnation: See the cleric spell of the same name for commentary on this spell.</p><p></p><p>The con limit and con loss seem raise dead/resurrection specific.</p><p></p><p>1e PH page 12 under Constitution:</p><p></p><p>"It is of utmost importance to understand that a character’s initial constitution score is also the maximum number of times the character can be <strong>raised from the dead/resurrected</strong>, and that each such revivification reduces the character’s constitution score by 1. Although a character’s constitution can be restored to its former score, or even raised above this number, by magical means, this in no way alters the initial score limitation, nor does such magical change in constitution restore to the character additional chances for revivification. Thus, if a character has an initial constitution of 15, he or she can never be brought back to life by a raise dead or resurrection spell more often than 15 times. Note that a rod of resurrection is considered the same as a spell of the same sort. The 16th death is final and irrevocable without use of some other magical means such as a wish."</p><p></p><p>and </p><p></p><p>"Resurrection Survival shows the percentage chance the character has of being successfully raised from the dead or resurrected by a cleric. The score of the percentile dice must be equal to or less than the number shown on the table, or the character fails to be revivified and is completely and totally dead forever. Remember that a character can never be raised from the dead/resurrected a total number of times in excess of the character’s initial constitution score."</p></blockquote><p></p>
[QUOTE="Voadam, post: 9067461, member: 2209"] Its been a while but I can't find a reference to that for reincarnation. Reincarnate (Necromantic) Level: 7 Components: V, S, M Range: Touch Casting Time: 1 turn Duration: Permanent Saving Throw: None Area of Effect: Person touched Explanation/Description: Druids have the capability of bringing back the dead [B]in another body[/B] if death occurred no more than a week before the casting of the spell. The person reincarnated will recall the majority of his or her former life and form, but the class they have, if any, in their new incarnation might be different indeed. Abilities and speech are likewise often changed. The table below gives the reincarnation possibilities of this spell: Die Roll Incarnation 01-03 badger 04-08 bear, black 09-12 bear, brown 13-16 boar, wild 17-19 centaur 20-23 dryad 24-28 eagle 29-31 elf 32-34 faun 35-36 fox 37-40 gnome 41-44 hawk 45-58 human 59-61 lynx 62-64 owl 65-68 pixie 69-70 raccoon 71-75 stag 76-80 wolf 81-85 wolverine 86-00 use magic-user reincarnation Any sort of player character can be reincarnated. If an elf, gnome or human is indicated, the character must be created. When the corpse is touched, the new incarnation will appear in the area within 1 to 6 turns. (Cf. sixth level magic-user spell reincarnation.) DMG commentary: Reincarnation: Regardless of the form of the creature in which the character is reincarnated, allow the new form to progress as far as possible in characteristics and abilities. For example, a badger character could grow to giant size, have maximum hit points, plus bonus points for a high constitution, and the intelligence level of its former character. A centaur reincarnation might eventually gain hit dice up to 5, 6, 7, or even 8, and it would be eligible to wear armor, use magic items, etc. Reincarnation (Necromantic) Level: 6 Components: V, S, M Range: Touch Casting Time: 1 turn Duration: Permanent Saving Throw: None Area of Effect: Person touched Explanation/Description: This spell is similar to the seventh level druid spell of the same name (q.v.). It does not require any saving throw for system shock or resurrection survival. The corpse is touched, and a new incarnation of the person will appear in the area in 1 to 6 turns, providing the person has not been dead for longer than 1 day per level of experience of the magic-user. The new incarnation will be: Die Roll Incarnation 01-05 bugbear 06-11 dwarf 12-18 elf 19-23 gnoll 24-28 gnome 29-33 goblin 34-40 half-elf 41-47 halfling 48-54 haIf-orc 55-59 hobgoblin 60-73 human 74-79 kobold 80-85 orc 86-90 ogre 91-95 ogre mage 96-00 troll Note: Very good or very evil persons will not be reincarnated as creatures whose general alignment is the opposite. The material components of the spell are a small drum and a drop of blood. DMG commentary: Reincarnation: See the cleric spell of the same name for commentary on this spell. The con limit and con loss seem raise dead/resurrection specific. 1e PH page 12 under Constitution: "It is of utmost importance to understand that a character’s initial constitution score is also the maximum number of times the character can be [B]raised from the dead/resurrected[/B], and that each such revivification reduces the character’s constitution score by 1. Although a character’s constitution can be restored to its former score, or even raised above this number, by magical means, this in no way alters the initial score limitation, nor does such magical change in constitution restore to the character additional chances for revivification. Thus, if a character has an initial constitution of 15, he or she can never be brought back to life by a raise dead or resurrection spell more often than 15 times. Note that a rod of resurrection is considered the same as a spell of the same sort. The 16th death is final and irrevocable without use of some other magical means such as a wish." and "Resurrection Survival shows the percentage chance the character has of being successfully raised from the dead or resurrected by a cleric. The score of the percentile dice must be equal to or less than the number shown on the table, or the character fails to be revivified and is completely and totally dead forever. Remember that a character can never be raised from the dead/resurrected a total number of times in excess of the character’s initial constitution score." [/QUOTE]
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