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*Dungeons & Dragons
Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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<blockquote data-quote="Hussar" data-source="post: 9067650" data-attributes="member: 22779"><p>It's not much of a restriction of no one ever exceeds it is it? </p><p></p><p>The presumption in the game is that every PC will have more than 10 magic items, other wise that restriction on paladins is meaningless. Which means, in a 6-8 PC party, you should have more than 60-80 magic items. </p><p></p><p></p><p>That's utterly ludicrous. Did anyone actually play this way?</p><p></p><p>Who in their right mind would ever carry potions in glass bottles? What's wrong with metal flasks? Or a bag of holding? After all, you need to destroy the bag before you can destroy the contents. </p><p></p><p>Stories like this just remind me of why I don't play AD&D anymore. Yeesh, that sounds like the complete opposite of anything remotely close to fun. Yay, you have a couple of potions. Poof, now you don't. What? The game doesn't have anything like hit locations or any actual ability to damage items, but, now, I'm going to randomly assign that ability to random monsters? Hey, that sounds like a blast. "Uprooted tree"? How big do you think a 1e giant is? An ogre isn't even stronger than a human. Strong human, sure, but, still not stronger than a human. Does my fighter get a chance to destroy all the baddie's items with every attack I make?</p></blockquote><p></p>
[QUOTE="Hussar, post: 9067650, member: 22779"] It's not much of a restriction of no one ever exceeds it is it? The presumption in the game is that every PC will have more than 10 magic items, other wise that restriction on paladins is meaningless. Which means, in a 6-8 PC party, you should have more than 60-80 magic items. That's utterly ludicrous. Did anyone actually play this way? Who in their right mind would ever carry potions in glass bottles? What's wrong with metal flasks? Or a bag of holding? After all, you need to destroy the bag before you can destroy the contents. Stories like this just remind me of why I don't play AD&D anymore. Yeesh, that sounds like the complete opposite of anything remotely close to fun. Yay, you have a couple of potions. Poof, now you don't. What? The game doesn't have anything like hit locations or any actual ability to damage items, but, now, I'm going to randomly assign that ability to random monsters? Hey, that sounds like a blast. "Uprooted tree"? How big do you think a 1e giant is? An ogre isn't even stronger than a human. Strong human, sure, but, still not stronger than a human. Does my fighter get a chance to destroy all the baddie's items with every attack I make? [/QUOTE]
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Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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