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Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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<blockquote data-quote="Krachek" data-source="post: 9067798" data-attributes="member: 6811643"><p>I read again the foreword and first Pages of 1ed DMG.</p><p>what I see there is an invitation to enter into an experience of imagination, fantasy, creativity. </p><p>Gygax describe his process to handle the game like an amazing discovery and try to communicate it and invite other DM to join the hobby.</p><p></p><p>At these time mid70, early 80, DnD was a very unusual game.</p><p>Experimenting fantasy, sharing a world, having power over the players, a lot of people didnt know what was the boundary and the attitude to take.</p><p></p><p>Some DM turn into bullying boss, some games turn into personal conflict between players-DM about power an authority. I see it enough. The basic concept of house ruling and DM fiat was for some people a mind blowing thing.</p><p></p><p>The lethality we discuss here follow the same path. PCs death is not a goal into DND. It’s a part of the game that can be helpful or harmful depends how DM handle it. We can never know for sure how a character is linked deeply into a player mind. So killing a PC is not only a matter of applying the rules, being firm and punishing the foolish players. It‘s also a social interaction, a way to share imagination, fantasy and provide a unique experience like the rest of the game.</p></blockquote><p></p>
[QUOTE="Krachek, post: 9067798, member: 6811643"] I read again the foreword and first Pages of 1ed DMG. what I see there is an invitation to enter into an experience of imagination, fantasy, creativity. Gygax describe his process to handle the game like an amazing discovery and try to communicate it and invite other DM to join the hobby. At these time mid70, early 80, DnD was a very unusual game. Experimenting fantasy, sharing a world, having power over the players, a lot of people didnt know what was the boundary and the attitude to take. Some DM turn into bullying boss, some games turn into personal conflict between players-DM about power an authority. I see it enough. The basic concept of house ruling and DM fiat was for some people a mind blowing thing. The lethality we discuss here follow the same path. PCs death is not a goal into DND. It’s a part of the game that can be helpful or harmful depends how DM handle it. We can never know for sure how a character is linked deeply into a player mind. So killing a PC is not only a matter of applying the rules, being firm and punishing the foolish players. It‘s also a social interaction, a way to share imagination, fantasy and provide a unique experience like the rest of the game. [/QUOTE]
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Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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