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Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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<blockquote data-quote="Thomas Shey" data-source="post: 9067903" data-attributes="member: 7026617"><p>Yes, but there's a lot of "People who had a lot of magic items around were not following the game" that makes assumptions about game cultures that is not baked into the early books at least at all. To the best of my knowledge, I very rarely just "put in" magic items by fiat; I might have sometimes used table inappropriately out of confusion (I probably gave treasure to relatively small groups of orcs and things in dungeons that was really intended for full villages a few times early on) but for the most part I looked at the probability of treasure listed with monsters, rolled to see if it was there, then used the suggested values. I wasn't just pulling it out of thin air.</p><p></p><p>But that lead to a <em>lot of magic items over time</em>. And with tables that came up a lot (swords, for example) some of them were pretty robust at pretty low levels (just because you were generating <em>a lot of magic swords</em>).</p><p></p><p>So I tend to view the whole "in the Old Days magic wasn't as common" through the lens of "Based on what?" If its just based on people's personal experiences, then they shouldn't be overgeneralizing, and its certainly not based on anything the rulebooks imply.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9067903, member: 7026617"] Yes, but there's a lot of "People who had a lot of magic items around were not following the game" that makes assumptions about game cultures that is not baked into the early books at least at all. To the best of my knowledge, I very rarely just "put in" magic items by fiat; I might have sometimes used table inappropriately out of confusion (I probably gave treasure to relatively small groups of orcs and things in dungeons that was really intended for full villages a few times early on) but for the most part I looked at the probability of treasure listed with monsters, rolled to see if it was there, then used the suggested values. I wasn't just pulling it out of thin air. But that lead to a [I]lot of magic items over time[/I]. And with tables that came up a lot (swords, for example) some of them were pretty robust at pretty low levels (just because you were generating [I]a lot of magic swords[/I]). So I tend to view the whole "in the Old Days magic wasn't as common" through the lens of "Based on what?" If its just based on people's personal experiences, then they shouldn't be overgeneralizing, and its certainly not based on anything the rulebooks imply. [/QUOTE]
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Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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