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General Tabletop Discussion
*Dungeons & Dragons
Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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<blockquote data-quote="overgeeked" data-source="post: 9067992" data-attributes="member: 86653"><p>Wow. The thread really moved overnight. </p><p></p><p>A few questions came up either directed at me or for people who played similarly to what I described, so here goes. Rather than quote a dozen posts I'll drop my answers here. </p><p></p><p>Stats. Again, Gary wrote the DMG. If he wanted there to be a solid baseline for PC stats he could have easily inserted a line to that effect. "If a character does not have at least two 15s, give them two 15s" would have been simple enough to put in...yet he did not. He kept it random despite putting his thumb on the scales in the PCs' favor compared to OD&D. And as for the "usually essential" for survival line in the PHB, look at the mechanics of the game. PC survival is clearly not of paramount importance in AD&D. Random character death is around every corner.</p><p></p><p>Frequency of item breakage. It all depends. As described by another poster, sorry I forget who as the thread moved 3-4 pages overnight, we used our best judgement and common sense. For our group it was common to ignore item saves unless there was a 15+ on the chart for that interaction on the matrix. Just as a time saver. If someone was a bit too willy-nilly with fireballs or lightning bolts around treasure, then we'd be more hard line about item saves.</p><p></p><p>Why not use similar item saves in 5E? 5E is not a resource management game in the same way AD&D is. The vast majority of resource management stuff was either removed between AD&D and 5E or remains in a vestigial form that's easily obviated with a feat, background, cantrip, or is commonly handwaved away. So it's beyond pointless to impose strict resource management about this one thing when it's otherwise all but gone from 5E.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9067992, member: 86653"] Wow. The thread really moved overnight. A few questions came up either directed at me or for people who played similarly to what I described, so here goes. Rather than quote a dozen posts I'll drop my answers here. Stats. Again, Gary wrote the DMG. If he wanted there to be a solid baseline for PC stats he could have easily inserted a line to that effect. "If a character does not have at least two 15s, give them two 15s" would have been simple enough to put in...yet he did not. He kept it random despite putting his thumb on the scales in the PCs' favor compared to OD&D. And as for the "usually essential" for survival line in the PHB, look at the mechanics of the game. PC survival is clearly not of paramount importance in AD&D. Random character death is around every corner. Frequency of item breakage. It all depends. As described by another poster, sorry I forget who as the thread moved 3-4 pages overnight, we used our best judgement and common sense. For our group it was common to ignore item saves unless there was a 15+ on the chart for that interaction on the matrix. Just as a time saver. If someone was a bit too willy-nilly with fireballs or lightning bolts around treasure, then we'd be more hard line about item saves. Why not use similar item saves in 5E? 5E is not a resource management game in the same way AD&D is. The vast majority of resource management stuff was either removed between AD&D and 5E or remains in a vestigial form that's easily obviated with a feat, background, cantrip, or is commonly handwaved away. So it's beyond pointless to impose strict resource management about this one thing when it's otherwise all but gone from 5E. [/QUOTE]
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Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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