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Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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<blockquote data-quote="MNblockhead" data-source="post: 9069474" data-attributes="member: 6796661"><p>Agree with your overall point, except that it depends on the group. I know discussing rules during the game is anathema at many/most tables, but some groups are okay with a bit of it, or even a lot of it, and even enjoy it. Personally, I'm in the camp of being fine with a quick clarification or correction in game on occasion with longer discussions after or between sessions. And I certainly spend a lot of time reading discussions and arguments about TTRPG rules on discussion boards. </p><p></p><p></p><p>Still boil my hot dogs. Hate microwaved hot dogs.</p><p></p><p></p><p>Wait, what!? We certainly had soap in the 70s in rural Minnesota.</p><p></p><p></p><p>Are you talking about the <strong>18</strong>70s? Never had to make a candle in my life.</p><p></p><p>Is it that they really believe it is easy or that they are playing a fantasy game and assume a party of adventurers would have survival skills and were not that interested in having to roll a skill check every long rest. I mean, I hear what your are saying, I have experienced people who really don't have any outdoors experience underestimating how challenging some activities can be, but just as often I have people who overestimate how difficult some things are.</p><p></p><p>Having hunted, fished, worked on SCA work crews, and backpacked in remote places around the world, I have a lot of those experiences. But while amazing experiences in real life, I find them rather boring in a simulationist TTRPG.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9069474, member: 6796661"] Agree with your overall point, except that it depends on the group. I know discussing rules during the game is anathema at many/most tables, but some groups are okay with a bit of it, or even a lot of it, and even enjoy it. Personally, I'm in the camp of being fine with a quick clarification or correction in game on occasion with longer discussions after or between sessions. And I certainly spend a lot of time reading discussions and arguments about TTRPG rules on discussion boards. Still boil my hot dogs. Hate microwaved hot dogs. Wait, what!? We certainly had soap in the 70s in rural Minnesota. Are you talking about the [B]18[/B]70s? Never had to make a candle in my life. Is it that they really believe it is easy or that they are playing a fantasy game and assume a party of adventurers would have survival skills and were not that interested in having to roll a skill check every long rest. I mean, I hear what your are saying, I have experienced people who really don't have any outdoors experience underestimating how challenging some activities can be, but just as often I have people who overestimate how difficult some things are. Having hunted, fished, worked on SCA work crews, and backpacked in remote places around the world, I have a lot of those experiences. But while amazing experiences in real life, I find them rather boring in a simulationist TTRPG. [/QUOTE]
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Community
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Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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