Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 9070069" data-attributes="member: 6801845"><p>As opposed to the objects we had continual flame cast on in older editions?</p><p></p><p></p><p></p><p>Also give enemies plenty of time to set up ambushes, doesn't have a floor, doesn't make you invisible. I do add a house rule that you can't attack anything outside the hut from inside because it's a bit OP. But with the limitation that the caster has to stay inside the hut</p><p></p><p></p><p></p><p>Create water debuted in <em>Men & Magic</em>. Doesn't get much more old school than that.</p><p></p><p></p><p></p><p>Mending can only repair small breaks. It is handy, but if your suit of armor is somehow destroyed you're still likely SOL.</p><p></p><p></p><p></p><p>Another spell that has been around for a long time. It also doesn't have to answer if, for example, it recognizes you as an enemy. The person that just killed them? Likely considered an enemy.</p><p></p><p></p><p></p><p>At a higher level, sure. The DM needs to adjust. As far as teleport, hope you don't roll bad. Also one that was added in the Expert Set, so not exactly new. Spells like Forbiddance and Inner Sanctum which can be made permanent stop teleportation.</p><p></p><p></p><p></p><p>You need to have expertise in order to create anything complicated, so no.</p><p></p><p></p><p></p><p>Transmute Rock is another one that has been around for a long time. It's also not a core spell, it was added in <em>Elemental Evil Player's Companion</em> so I didn't even know it was a 5E spell until I looked it up. Nobody has ever used it, if they did I would have banned it.</p><p></p><p></p><p></p><p>I guess the question is - how old school are you going? Most of the broken spells (I always though transmute rock was stupidly overpowered) go way, way back. </p><p></p><p></p><p></p><p>Knock makes a sound that can be heard up to 300 feet away. Invisibility just gives you advantage on stealth it doesn't make you undetectable. It's also another spell that has been around since <em>Men & Magic</em>. Not sure how much more old school you can get.</p><p></p><p></p><p></p><p>If you're going to complain about how OP magic is, that's fine. I think there are plenty of ways to counter it, magic has always been part of the game since it's inception. But pretty much everything you complain about have <em>always</em> been part of the game. For every spell like tiny hut that is more powerful than it used to be, others have been weakened. In <em>Men & Magic</em> disintegrate just disintegrated anything that failed a save, now it does damage and only disintegrates if it kills you.</p><p></p><p>If you want a game where magic isn't powerful, D&D isn't for you. Meanwhile there are many ways to counter the issues you perceive if you want to do so.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9070069, member: 6801845"] As opposed to the objects we had continual flame cast on in older editions? Also give enemies plenty of time to set up ambushes, doesn't have a floor, doesn't make you invisible. I do add a house rule that you can't attack anything outside the hut from inside because it's a bit OP. But with the limitation that the caster has to stay inside the hut Create water debuted in [I]Men & Magic[/I]. Doesn't get much more old school than that. Mending can only repair small breaks. It is handy, but if your suit of armor is somehow destroyed you're still likely SOL. Another spell that has been around for a long time. It also doesn't have to answer if, for example, it recognizes you as an enemy. The person that just killed them? Likely considered an enemy. At a higher level, sure. The DM needs to adjust. As far as teleport, hope you don't roll bad. Also one that was added in the Expert Set, so not exactly new. Spells like Forbiddance and Inner Sanctum which can be made permanent stop teleportation. You need to have expertise in order to create anything complicated, so no. Transmute Rock is another one that has been around for a long time. It's also not a core spell, it was added in [I]Elemental Evil Player's Companion[/I] so I didn't even know it was a 5E spell until I looked it up. Nobody has ever used it, if they did I would have banned it. I guess the question is - how old school are you going? Most of the broken spells (I always though transmute rock was stupidly overpowered) go way, way back. Knock makes a sound that can be heard up to 300 feet away. Invisibility just gives you advantage on stealth it doesn't make you undetectable. It's also another spell that has been around since [I]Men & Magic[/I]. Not sure how much more old school you can get. If you're going to complain about how OP magic is, that's fine. I think there are plenty of ways to counter it, magic has always been part of the game since it's inception. But pretty much everything you complain about have [I]always[/I] been part of the game. For every spell like tiny hut that is more powerful than it used to be, others have been weakened. In [I]Men & Magic[/I] disintegrate just disintegrated anything that failed a save, now it does damage and only disintegrates if it kills you. If you want a game where magic isn't powerful, D&D isn't for you. Meanwhile there are many ways to counter the issues you perceive if you want to do so. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
Top