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Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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<blockquote data-quote="Clint_L" data-source="post: 9070268" data-attributes="member: 7035894"><p>Okay, there is some validity to your overall point that the game has trended to be less lethal - that's what the whole thread is about, and there isn't a lot of disagreement with the general premise. However, most of us are old and we were there for AD&D (some of us are still there for it), and we know that not every campaign was grim and gritty. Conversely, it is absolutely possible to run a grim and gritty campaign through 5e; we know, because people do it. So we are talking trends, not absolutes.</p><p></p><p>Also, your examples are exaggerated. First, not every party has access to every spell and ability, in either 1e or 5e, so just because something potentially exists means everyone has it or will use it. My current party doesn't have tiny hut (which also existed in a weaker but still useful form in 1e), create food and water (which also existed in 1e, and at the same spell level), speak with dead, or any form of fast transit. </p><p></p><p>Light management was not really an issue when we played 1e, either; everyone carried a bullseye lantern at first level, and soon as you could cast continual light you just put it on a bunch of small objects before you went adventuring and used them as needed. </p><p></p><p>Speak with dead certainly does not let you read the subject's "memories like an open book;" when you put that in quotations I was confused because that language is nowhere in the spell, which actually states the opposite: "answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy." </p><p></p><p>No players have ever summoned Pegasi for travel in my 40+ years of playing this game. Teleportation is a thing at high levels in 5e but inherently risky unless using a circle, which are rare, and so on. I'm not even sure what your last example is referring to; master artisans remain a thing in my campaign and most.</p><p></p><p>I'm just saying, maybe ease up on the hyperbole.</p><p></p><p>Also, I have found that 5e is much <em>more</em> focused on roleplaying than on combat (4e would be your most combat-oriented edition, IMO). This may be less about the rules than the culture, though, as the rise of actual play shows has effectively acculturated a mass audience towards heavy RP.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9070268, member: 7035894"] Okay, there is some validity to your overall point that the game has trended to be less lethal - that's what the whole thread is about, and there isn't a lot of disagreement with the general premise. However, most of us are old and we were there for AD&D (some of us are still there for it), and we know that not every campaign was grim and gritty. Conversely, it is absolutely possible to run a grim and gritty campaign through 5e; we know, because people do it. So we are talking trends, not absolutes. Also, your examples are exaggerated. First, not every party has access to every spell and ability, in either 1e or 5e, so just because something potentially exists means everyone has it or will use it. My current party doesn't have tiny hut (which also existed in a weaker but still useful form in 1e), create food and water (which also existed in 1e, and at the same spell level), speak with dead, or any form of fast transit. Light management was not really an issue when we played 1e, either; everyone carried a bullseye lantern at first level, and soon as you could cast continual light you just put it on a bunch of small objects before you went adventuring and used them as needed. Speak with dead certainly does not let you read the subject's "memories like an open book;" when you put that in quotations I was confused because that language is nowhere in the spell, which actually states the opposite: "answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy." No players have ever summoned Pegasi for travel in my 40+ years of playing this game. Teleportation is a thing at high levels in 5e but inherently risky unless using a circle, which are rare, and so on. I'm not even sure what your last example is referring to; master artisans remain a thing in my campaign and most. I'm just saying, maybe ease up on the hyperbole. Also, I have found that 5e is much [I]more[/I] focused on roleplaying than on combat (4e would be your most combat-oriented edition, IMO). This may be less about the rules than the culture, though, as the rise of actual play shows has effectively acculturated a mass audience towards heavy RP. [/QUOTE]
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Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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