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General Tabletop Discussion
*Dungeons & Dragons
Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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<blockquote data-quote="Thomas Shey" data-source="post: 9070364" data-attributes="member: 7026617"><p>Traps had their issues, but they were rarely lethal in and of themselves after first level. Honestly, most of the kills I saw happen were area-damage based; dragon breath, fireballs, all that could easily eat a MU or thief's lunch if the save failed, and it was unpredictable on clerics.</p><p></p><p></p><p></p><p></p><p>Yup.</p><p></p><p></p><p></p><p>I suspect that had more to do with what people bothered to keep. There's a lot of random misc magic that people would go "Anyone want this?" Almost <em>everyone</em> would hang on to a BoH. And barring failed saves when relevant, they'd stick around unlike scrolls, potions, wands staves.</p><p></p><p></p><p></p><p>Well, honestly, the difference between short javelins and plumbata is subtle anyway.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9070364, member: 7026617"] Traps had their issues, but they were rarely lethal in and of themselves after first level. Honestly, most of the kills I saw happen were area-damage based; dragon breath, fireballs, all that could easily eat a MU or thief's lunch if the save failed, and it was unpredictable on clerics. Yup. I suspect that had more to do with what people bothered to keep. There's a lot of random misc magic that people would go "Anyone want this?" Almost [I]everyone[/I] would hang on to a BoH. And barring failed saves when relevant, they'd stick around unlike scrolls, potions, wands staves. Well, honestly, the difference between short javelins and plumbata is subtle anyway. [/QUOTE]
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Community
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Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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