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Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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<blockquote data-quote="Hussar" data-source="post: 9071762" data-attributes="member: 22779"><p>Sorry, I know I said I'd stop, but, I just can't help myself.</p><p></p><p>There is a difference though. When we talk about AD&D, most of us here have hundreds, if not thousands of hours of play time experience to draw on. We played the HELL out of AD&D. Marathon sessions lasting entire weekends. Devouring every piece of D&D material you can get your hands on over and over again. So on and so forth.</p><p></p><p>And, when I make a statement about AD&D, I'm usually very, very careful to couch it as being my personal experience with the system and not a "truth" about the system itself. I don't always succeed, fair enough. But, I do try. Because, like you say, there was a "diversity of play" "that could lead to anything". </p><p></p><p>But, when someone talks about 4e, it's, "4e is the most combat oriented game." There's not even an attempt to pretend that this is just a personal experience with the system. It's nothing but fact statements that are expected to be taken as gospel truths. And an immediate argument if any counter experiences are offered. Any suggestion that perhaps a person's experience with 4e had more to do with how they approached the game rather than the game itself is immediately rejected.</p><p></p><p>Yet, in this AD&D discussion, we're 100% expected to respect each other's experiences and see the rules through the lens of that play experience.</p><p></p><p>It is rather frustrating at times.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9071762, member: 22779"] Sorry, I know I said I'd stop, but, I just can't help myself. There is a difference though. When we talk about AD&D, most of us here have hundreds, if not thousands of hours of play time experience to draw on. We played the HELL out of AD&D. Marathon sessions lasting entire weekends. Devouring every piece of D&D material you can get your hands on over and over again. So on and so forth. And, when I make a statement about AD&D, I'm usually very, very careful to couch it as being my personal experience with the system and not a "truth" about the system itself. I don't always succeed, fair enough. But, I do try. Because, like you say, there was a "diversity of play" "that could lead to anything". But, when someone talks about 4e, it's, "4e is the most combat oriented game." There's not even an attempt to pretend that this is just a personal experience with the system. It's nothing but fact statements that are expected to be taken as gospel truths. And an immediate argument if any counter experiences are offered. Any suggestion that perhaps a person's experience with 4e had more to do with how they approached the game rather than the game itself is immediately rejected. Yet, in this AD&D discussion, we're 100% expected to respect each other's experiences and see the rules through the lens of that play experience. It is rather frustrating at times. [/QUOTE]
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Community
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Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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