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Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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<blockquote data-quote="EzekielRaiden" data-source="post: 9071968" data-attributes="member: 6790260"><p>Genuine question: Have you considered checking out 4e? At least in my experience, there's <em>far</em> less of the "you must have these feats to ride" stuff because the rules are pretty clear that, for example, skills are supposed to be VERY broad and flexible. Skill Challenges, Utility Powers, and Rituals* give a diverse and robust suite of tools for social, environmental, and investigational challenges. And, as you say, level <em>really does</em> mean what it means--with just a little bit of of prudence (not even really "optimization") most characters fit within a very reasonable band of utility. Designing encounters where you have good confidence about how challenging they're supposed to be, whether that be trivial, nigh-impossible, or anywhere between, is intentionally quite easy. And, perhaps my favorite part, the game is specifically designed to <em>expect</em> and even <em>require</em> true teamwork--it's not like 3e (or, to a lesser extent, 5e) where you mostly see personal/"selfish" strategy without much concern for your team. Excluding ~~Brother Bactine~~ the designated healer, anyway.</p><p></p><p>It really sounds like 4e would give you the experience you want. A rich, robust, transparent system where a level is a level is a level, yet the rules are specifically set up to support creative/"off-label" use for skills and other player-side tools (equipment, ritual magic, etc.)</p><p></p><p><em>Note, 4e introduced the Ritual Caster concept, but it was one out of ~18 feats, and feats don't compete with ability score bonuses in 4e. You also don't NEED Ritual Caster to cast rituals--you *can</em> just spend a bit of extra gold and buy a consumable ritual scroll instead. Also, 90% of rituals could be cast by anyone, unlike 5e where Ritual Caster is class-locked.</p><p></p><p>(I promise I intend to speak no more of 4e after this. I just felt that this person could benefit from the suggestion. Nothing more.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9071968, member: 6790260"] Genuine question: Have you considered checking out 4e? At least in my experience, there's [I]far[/I] less of the "you must have these feats to ride" stuff because the rules are pretty clear that, for example, skills are supposed to be VERY broad and flexible. Skill Challenges, Utility Powers, and Rituals* give a diverse and robust suite of tools for social, environmental, and investigational challenges. And, as you say, level [I]really does[/I] mean what it means--with just a little bit of of prudence (not even really "optimization") most characters fit within a very reasonable band of utility. Designing encounters where you have good confidence about how challenging they're supposed to be, whether that be trivial, nigh-impossible, or anywhere between, is intentionally quite easy. And, perhaps my favorite part, the game is specifically designed to [I]expect[/I] and even [I]require[/I] true teamwork--it's not like 3e (or, to a lesser extent, 5e) where you mostly see personal/"selfish" strategy without much concern for your team. Excluding ~~Brother Bactine~~ the designated healer, anyway. It really sounds like 4e would give you the experience you want. A rich, robust, transparent system where a level is a level is a level, yet the rules are specifically set up to support creative/"off-label" use for skills and other player-side tools (equipment, ritual magic, etc.) [I]Note, 4e introduced the Ritual Caster concept, but it was one out of ~18 feats, and feats don't compete with ability score bonuses in 4e. You also don't NEED Ritual Caster to cast rituals--you *can[/I] just spend a bit of extra gold and buy a consumable ritual scroll instead. Also, 90% of rituals could be cast by anyone, unlike 5e where Ritual Caster is class-locked. (I promise I intend to speak no more of 4e after this. I just felt that this person could benefit from the suggestion. Nothing more.) [/QUOTE]
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Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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