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Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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<blockquote data-quote="Thomas Shey" data-source="post: 9074033" data-attributes="member: 7026617"><p>You're not entirely wrong, but I'll point out Runequest got by with, fundamentally, three resolution systems for decades (with the extensions for one of them present in combat, but combat is at least almost always full-featured compared to the general systems in a game). I can also think of other game systems that didn't limit themselves to a single system, but kept the number deliberately low and had fairly strong siloing about what kind of things went with what (Aftermath! comes to mind). I'm sure if I stepped back I could think of more modern examples if I took the time.</p><p></p><p></p><p></p><p></p><p>The usual objection I see about unified systems, particularly in paranormal systems is they don't provide enough color and look-and-feel distinction. I don't see it, but I've seen the objection enough to know its real for some people. Some of the others seem, honestly, more nonsensical to me, but I try to assume they make sense to the people presenting them.</p><p></p><p></p><p></p><p>See my comment about combat above. Combat in unified systems isn't usually radically different from the core mechanic, but it usually has elements and extensions other parts of the system lack.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9074033, member: 7026617"] You're not entirely wrong, but I'll point out Runequest got by with, fundamentally, three resolution systems for decades (with the extensions for one of them present in combat, but combat is at least almost always full-featured compared to the general systems in a game). I can also think of other game systems that didn't limit themselves to a single system, but kept the number deliberately low and had fairly strong siloing about what kind of things went with what (Aftermath! comes to mind). I'm sure if I stepped back I could think of more modern examples if I took the time. The usual objection I see about unified systems, particularly in paranormal systems is they don't provide enough color and look-and-feel distinction. I don't see it, but I've seen the objection enough to know its real for some people. Some of the others seem, honestly, more nonsensical to me, but I try to assume they make sense to the people presenting them. See my comment about combat above. Combat in unified systems isn't usually radically different from the core mechanic, but it usually has elements and extensions other parts of the system lack. [/QUOTE]
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Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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