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General Tabletop Discussion
*Dungeons & Dragons
Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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<blockquote data-quote="EzekielRaiden" data-source="post: 9074437" data-attributes="member: 6790260"><p>You are supposed to follow them up until the moment you must scorn them, and then scorn them up until the moment they must be followed. The crimes of Eastasia can never be forgiven, for Eastasia has always been the enemy and Eurasia our ally, and now that it is on the move, we must ensure that these heinous Eurasian devils never imperil the prosperity of Oceania, which shall never occur so long as Eastasia stands with us.</p><p></p><p>More seriously, yes, I absolutely agree that there's a very weird disconnect in a lot of early-edition/OSR stuff. It's hard to even say "for certain things X, for others Y," because it doesn't even seem to be consistent on those domains. Sometimes, a rule is utterly essential and to fail to observe it is to ruin the game. Other times, the exact same rule may be a superfluous impediment that <em>obviously</em> should be dismissed with prejudice. Very rarely is any real reason or justification given for why this should be so. Encounter design, social interactions (the absolutely massive contradictions regarding reaction score/table/etc. never cease to amaze me), equipment, loot, rules regarding character classes or races, etc., etc. No rhyme or reason. Ineffable, transcendental understanding or bust, I guess.</p><p></p><p>Heck, in the post you linked there, Sacrosanct makes it pretty clear that time-tracking is quite casual in many cases, yet we also have direct from Gygax himself in AD&D: "YOU CAN NOT HAVE A MEANINGFUL CAMPAIGN IF STRICT TIME RECORDS ARE NOT KEPT." And in OD&D, an explicit connection between IRL time and game time, where "1 Week of actual time = 1 week of game time."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9074437, member: 6790260"] You are supposed to follow them up until the moment you must scorn them, and then scorn them up until the moment they must be followed. The crimes of Eastasia can never be forgiven, for Eastasia has always been the enemy and Eurasia our ally, and now that it is on the move, we must ensure that these heinous Eurasian devils never imperil the prosperity of Oceania, which shall never occur so long as Eastasia stands with us. More seriously, yes, I absolutely agree that there's a very weird disconnect in a lot of early-edition/OSR stuff. It's hard to even say "for certain things X, for others Y," because it doesn't even seem to be consistent on those domains. Sometimes, a rule is utterly essential and to fail to observe it is to ruin the game. Other times, the exact same rule may be a superfluous impediment that [I]obviously[/I] should be dismissed with prejudice. Very rarely is any real reason or justification given for why this should be so. Encounter design, social interactions (the absolutely massive contradictions regarding reaction score/table/etc. never cease to amaze me), equipment, loot, rules regarding character classes or races, etc., etc. No rhyme or reason. Ineffable, transcendental understanding or bust, I guess. Heck, in the post you linked there, Sacrosanct makes it pretty clear that time-tracking is quite casual in many cases, yet we also have direct from Gygax himself in AD&D: "YOU CAN NOT HAVE A MEANINGFUL CAMPAIGN IF STRICT TIME RECORDS ARE NOT KEPT." And in OD&D, an explicit connection between IRL time and game time, where "1 Week of actual time = 1 week of game time." [/QUOTE]
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Community
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Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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