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Lethality, AD&D, and 5e: Looking Back at the Deadliest Edition
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<blockquote data-quote="Lanefan" data-source="post: 9074817" data-attributes="member: 29398"><p>In a way, they're both right; and which is right at any given point depends on the type of campaign you're running.</p><p></p><p>If you're running a single-party linear campaign with no offshoot characters then time tracking (other than for spell durations) becomes far less important. It just doesn't really matter all that much whether it takes 5 days or 8 days to sail from Praetos to Purides; what matters is that the party gets there and then does whatever it does.</p><p></p><p>BUT - if you're running a multi-party campaign (as Gygax did) with characters and parties potentially meeting and interacting then tracking time becomes absolutely vital. If Party A, for example, is sailing from Praetos to Purides it can make a huge difference if the trip takes 5 days or 8 if another Party (B) is in Purides now but will leave on Day 7 - can those parties potentially meet up and exchange info/items/characters, or not? Or if Party A does something that potentially affects Parties B, C and D elsewhere I need to know what date that occurred on.</p><p></p><p>One example from my current campaign: two parties, acting completely independently, had (unrelated) missions that took them to the same ruined city. I had to track time carefully for each as there was a very real possibility that, had they ended up there at the same time, they could have mistakenly seen each other as opposition and-or got in each others way. As it turned out it's a bloody good thing for one group that they weren't there at the same time, as the other group (who arrived first) made that city much more ruined* before they left; and in so doing made the second-to-arrive group's job much more difficult than it would have been.</p><p></p><p>* - what was long thought to be a steep hill overlooking the city was in fact a buried spaceship a la Indiana Jones and the Crystal Skull; the party managed to get it started and fly it away, taking half the hill with it and dropping most of the rest on the ruined city. Very messy. They then crashed and destroyed the spaceship on a beach a few hundred miles away - what a waste! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Not sure if anyone other than Gygax ever used this one.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9074817, member: 29398"] In a way, they're both right; and which is right at any given point depends on the type of campaign you're running. If you're running a single-party linear campaign with no offshoot characters then time tracking (other than for spell durations) becomes far less important. It just doesn't really matter all that much whether it takes 5 days or 8 days to sail from Praetos to Purides; what matters is that the party gets there and then does whatever it does. BUT - if you're running a multi-party campaign (as Gygax did) with characters and parties potentially meeting and interacting then tracking time becomes absolutely vital. If Party A, for example, is sailing from Praetos to Purides it can make a huge difference if the trip takes 5 days or 8 if another Party (B) is in Purides now but will leave on Day 7 - can those parties potentially meet up and exchange info/items/characters, or not? Or if Party A does something that potentially affects Parties B, C and D elsewhere I need to know what date that occurred on. One example from my current campaign: two parties, acting completely independently, had (unrelated) missions that took them to the same ruined city. I had to track time carefully for each as there was a very real possibility that, had they ended up there at the same time, they could have mistakenly seen each other as opposition and-or got in each others way. As it turned out it's a bloody good thing for one group that they weren't there at the same time, as the other group (who arrived first) made that city much more ruined* before they left; and in so doing made the second-to-arrive group's job much more difficult than it would have been. * - what was long thought to be a steep hill overlooking the city was in fact a buried spaceship a la Indiana Jones and the Crystal Skull; the party managed to get it started and fly it away, taking half the hill with it and dropping most of the rest on the ruined city. Very messy. They then crashed and destroyed the spaceship on a beach a few hundred miles away - what a waste! :) Not sure if anyone other than Gygax ever used this one. [/QUOTE]
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