Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Lethality: I don't know what I want
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 5774173" data-attributes="member: 52734"><p>I'm not quite sure what I want as far as lethality either.</p><p></p><p>As a casual DM/player, I'm not interested in every combat being a knock-down, drag-out brawl where the PCs emerge from the fight with a bloody stump of a fist dribbling a few hit points.</p><p></p><p>At the other extreme, I don't want them to dismiss the enemy as "pathetic" or "weak".</p><p></p><p>I do not like in 4E how it seems characters drop multiple times in the same the combat. But I also don't having to wear through bags of hit points to take enemies down. 3E's (and previous editions) save-or-die effects aren't all that fun if you're the recipient.</p><p></p><p>3E and 4E had the problem that at the higher levels hit points could be inflated to absurd amounts. Damage to had to scale dramatically as well or it just became a slugfest. Capping hit points for PC's around 10th level was one of the original game's better decisions, and I'd like to see that return. </p><p></p><p>I think that change would help bring some lethality back to the game while still make characters (and monsters) durable, while also cutting back on number bloat that has to occur to keep up with inflating hp.</p><p></p><p>I'm leery of instant death effects; I'd like to see such effects follow more along the lines with 4E's "three strikes and your out" approach to such deadly effects (scaled by CR, not a static 10+). Going out on one bad roll can be just bad luck - I've seen it happen several times. Going out because of three generally means you've really run into something nasty.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5774173, member: 52734"] I'm not quite sure what I want as far as lethality either. As a casual DM/player, I'm not interested in every combat being a knock-down, drag-out brawl where the PCs emerge from the fight with a bloody stump of a fist dribbling a few hit points. At the other extreme, I don't want them to dismiss the enemy as "pathetic" or "weak". I do not like in 4E how it seems characters drop multiple times in the same the combat. But I also don't having to wear through bags of hit points to take enemies down. 3E's (and previous editions) save-or-die effects aren't all that fun if you're the recipient. 3E and 4E had the problem that at the higher levels hit points could be inflated to absurd amounts. Damage to had to scale dramatically as well or it just became a slugfest. Capping hit points for PC's around 10th level was one of the original game's better decisions, and I'd like to see that return. I think that change would help bring some lethality back to the game while still make characters (and monsters) durable, while also cutting back on number bloat that has to occur to keep up with inflating hp. I'm leery of instant death effects; I'd like to see such effects follow more along the lines with 4E's "three strikes and your out" approach to such deadly effects (scaled by CR, not a static 10+). Going out on one bad roll can be just bad luck - I've seen it happen several times. Going out because of three generally means you've really run into something nasty. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Lethality: I don't know what I want
Top