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General Tabletop Discussion
*Pathfinder & Starfinder
Lethality: I don't know what I want
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<blockquote data-quote="Tymophil" data-source="post: 5777950" data-attributes="member: 46923"><p>It seems clear to me that lethality of an adventure/encounter <strong>belongs to the DM and the scenario design</strong>, at least it should.</p><p></p><p>If the system is too random, then noone can control the lethality and the level of the challenge. I think we need a balanced system, because it is possible to unbalance such a system, while it is impossible to balance an umbalanced system.</p><p></p><p>Encounters are easy/average/hard in D&D4 only if they are <strong>designed</strong> to be easy/average/hard. If you want lethal encounters, then design them in such a way, you have all the tool to do so. All it takes are guts (to do umbalanced encounters on purpose, knowing it will kill PCs even if they play nicely) and wit (to design the encounter with the chosen level of difficulty).</p><p></p><p>I think that people that want an umbalanced system want to impose their vision to other DM. Because, if the system is umbalanced then it is impossible to rebalance it (if you don't want to fudge throws).</p><p></p><p>Once again, it all boils down to adventures/encounters design... And WotC needs to showcase how to build them in the <em>Dungeon Master Guide</em> and, more importantly, in the <u>published adventures</u>...</p></blockquote><p></p>
[QUOTE="Tymophil, post: 5777950, member: 46923"] It seems clear to me that lethality of an adventure/encounter [B]belongs to the DM and the scenario design[/B], at least it should. If the system is too random, then noone can control the lethality and the level of the challenge. I think we need a balanced system, because it is possible to unbalance such a system, while it is impossible to balance an umbalanced system. Encounters are easy/average/hard in D&D4 only if they are [B]designed[/B] to be easy/average/hard. If you want lethal encounters, then design them in such a way, you have all the tool to do so. All it takes are guts (to do umbalanced encounters on purpose, knowing it will kill PCs even if they play nicely) and wit (to design the encounter with the chosen level of difficulty). I think that people that want an umbalanced system want to impose their vision to other DM. Because, if the system is umbalanced then it is impossible to rebalance it (if you don't want to fudge throws). Once again, it all boils down to adventures/encounters design... And WotC needs to showcase how to build them in the [I]Dungeon Master Guide[/I] and, more importantly, in the [U]published adventures[/U]... [/QUOTE]
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Lethality: I don't know what I want
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