Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Lethality in 5e: what is your preference and how do you achieve it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6486489" data-attributes="member: 1465"><p>For the record, I have myself more than one preference <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>On one hand, I am completely fine with an old-school high-lethality game where you have no guarantee that the encounters will all be balanced to your current party level, and save-or-die traps or spells are in. When you play this kind of game IMO you should treat it as watching a horror movie: you just know that many are going to die, so a major part of the fun is in finding out <em>how</em>. The trick is not to get attached to your PC, should you be required to create a new one when you least expect it.</p><p></p><p>On the other hand, I do not want to alienate players who do get attached to their PCs, and I can too enjoy a game where you are supposed to develop your PC's story and character to the fullest.</p><p></p><p>Eventually, the problem for me is that I cannot tolerate the middle ground, and the majority of rule systems and gaming groups do exactly that, for fear of making too much of an extreme choice.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6486489, member: 1465"] For the record, I have myself more than one preference :D On one hand, I am completely fine with an old-school high-lethality game where you have no guarantee that the encounters will all be balanced to your current party level, and save-or-die traps or spells are in. When you play this kind of game IMO you should treat it as watching a horror movie: you just know that many are going to die, so a major part of the fun is in finding out [I]how[/I]. The trick is not to get attached to your PC, should you be required to create a new one when you least expect it. On the other hand, I do not want to alienate players who do get attached to their PCs, and I can too enjoy a game where you are supposed to develop your PC's story and character to the fullest. Eventually, the problem for me is that I cannot tolerate the middle ground, and the majority of rule systems and gaming groups do exactly that, for fear of making too much of an extreme choice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Lethality in 5e: what is your preference and how do you achieve it?
Top