Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Lethality in 5e: what is your preference and how do you achieve it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 6486641" data-attributes="member: 1210"><p>I prefer a game where death is a real possibility, but smart play will <em>usually</em> avoid it. (There's always the dumb luck factor when you're using dice, though- sometimes you just roll a crit that does too much damage for the pc to survive.)</p><p></p><p>Since I run a sandbox, the pcs can choose their own difficulty to a great degree, so it's possible for a group to dial down the lethality by choosing easier challenges. This often results in slower accumulation of treasure and other rewards (e.g. political favors owed, land grants, etc). </p><p></p><p>I don't have a real "I want a pc to die every x sessions" approach and don't twist the dials very much. However, I don't dumb monsters down (though I try to play them as their stats indicate, so stupid monsters do act stupidly), and I don't fudge the dice (well, maybe once every 6-10 sessions I'll make a minor fudge, but it's extremely rare). I don't have a problem with pcs dying, or even with a TPK; I put the integrity of the milieu itself well ahead of any one pc's survival or 'story'. </p><p></p><p>Overall, in 5e so far, I've seen an average death rate of probably around 1 pc/session. This is still a low-level group, however, and there have been a number of... let's say suboptimal choices on the parts of the pcs (such as a 1st level pc with 4 hps remaining charging in at a pair of horrible monsters, one of which had already taken about 30 hp of damage and was still standing). Some sessions have been no-death, several have been one-death, and a couple included several-to-many-deaths. At least two or three pcs were killed by other pcs, too. Also, there was a stretch when part of the party fell into a slide trap in a dungeon that dropped them several levels, where about half of that part of the party died. The others emerged higher level.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6486641, member: 1210"] I prefer a game where death is a real possibility, but smart play will [i]usually[/i] avoid it. (There's always the dumb luck factor when you're using dice, though- sometimes you just roll a crit that does too much damage for the pc to survive.) Since I run a sandbox, the pcs can choose their own difficulty to a great degree, so it's possible for a group to dial down the lethality by choosing easier challenges. This often results in slower accumulation of treasure and other rewards (e.g. political favors owed, land grants, etc). I don't have a real "I want a pc to die every x sessions" approach and don't twist the dials very much. However, I don't dumb monsters down (though I try to play them as their stats indicate, so stupid monsters do act stupidly), and I don't fudge the dice (well, maybe once every 6-10 sessions I'll make a minor fudge, but it's extremely rare). I don't have a problem with pcs dying, or even with a TPK; I put the integrity of the milieu itself well ahead of any one pc's survival or 'story'. Overall, in 5e so far, I've seen an average death rate of probably around 1 pc/session. This is still a low-level group, however, and there have been a number of... let's say suboptimal choices on the parts of the pcs (such as a 1st level pc with 4 hps remaining charging in at a pair of horrible monsters, one of which had already taken about 30 hp of damage and was still standing). Some sessions have been no-death, several have been one-death, and a couple included several-to-many-deaths. At least two or three pcs were killed by other pcs, too. Also, there was a stretch when part of the party fell into a slide trap in a dungeon that dropped them several levels, where about half of that part of the party died. The others emerged higher level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Lethality in 5e: what is your preference and how do you achieve it?
Top