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Lethality in 5e: what is your preference and how do you achieve it?
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<blockquote data-quote="jgsugden" data-source="post: 6487020" data-attributes="member: 2629"><p>A heroic game does not need death. Nor does it need a risk of death. It needs to *feel* like there is a real risk of death. Perception is the most important thing here. The best DMs are the ones that make the PCs feel like their doom is upon them ... only to manage a heroic escape or victory. The DM can't obviously twist the encounter or rolls to give them the victory - that feels like a cheat. It needs to feel earned an natural.</p><p></p><p>However, that doesn't mean that a good DM never actually kills a PC. Far from it. PCs that make bad mistakes, that decide to make heroic sacrifices, or that just have a really unlucky day should pay the ultimate price. It helps the DM create that realistic feeling of a risk of death - and it doesn't have to be a miserable experience. My top 10 moments in D&D are all the death of beloved PCs. However, if the players are not the type to embrace a heroic end to a PC, death should be rarer than in a game where a blaze of glory is celebrated.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 6487020, member: 2629"] A heroic game does not need death. Nor does it need a risk of death. It needs to *feel* like there is a real risk of death. Perception is the most important thing here. The best DMs are the ones that make the PCs feel like their doom is upon them ... only to manage a heroic escape or victory. The DM can't obviously twist the encounter or rolls to give them the victory - that feels like a cheat. It needs to feel earned an natural. However, that doesn't mean that a good DM never actually kills a PC. Far from it. PCs that make bad mistakes, that decide to make heroic sacrifices, or that just have a really unlucky day should pay the ultimate price. It helps the DM create that realistic feeling of a risk of death - and it doesn't have to be a miserable experience. My top 10 moments in D&D are all the death of beloved PCs. However, if the players are not the type to embrace a heroic end to a PC, death should be rarer than in a game where a blaze of glory is celebrated. [/QUOTE]
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Lethality in 5e: what is your preference and how do you achieve it?
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