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General Tabletop Discussion
*Dungeons & Dragons
Lethality in 5e: what is your preference and how do you achieve it?
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<blockquote data-quote="Psikerlord#" data-source="post: 6487022" data-attributes="member: 93321"><p>I definitely prefer a more dangerous (not necessarily lethal) game. I use the following houserules to achieve it: </p><p></p><p>1. There is no resurrection, raise dead or revivify on PC spell lists (they still exist in the game but are extremely rare and hard to access)</p><p>2. Slow natural healing option from DMG. </p><p>3. Injuries from DMG, although I've made 2 changes: (a) the phrase "magical healing" means restoration, greater restoration or 6th+ level magic, (b) on a roll of 1-3, make a death save. If successful the limb etc is just fractured/damaged, not lost. </p><p>4. Criticals do max normal weapon damage and roll a bonus normal weapon dice. Cantrips max 1 die & roll an extra 1. Nothing is doubled (inc SA). Overall this produces more dangerous monster and PC crits (excepting rogues and paladin smite crits).</p></blockquote><p></p>
[QUOTE="Psikerlord#, post: 6487022, member: 93321"] I definitely prefer a more dangerous (not necessarily lethal) game. I use the following houserules to achieve it: 1. There is no resurrection, raise dead or revivify on PC spell lists (they still exist in the game but are extremely rare and hard to access) 2. Slow natural healing option from DMG. 3. Injuries from DMG, although I've made 2 changes: (a) the phrase "magical healing" means restoration, greater restoration or 6th+ level magic, (b) on a roll of 1-3, make a death save. If successful the limb etc is just fractured/damaged, not lost. 4. Criticals do max normal weapon damage and roll a bonus normal weapon dice. Cantrips max 1 die & roll an extra 1. Nothing is doubled (inc SA). Overall this produces more dangerous monster and PC crits (excepting rogues and paladin smite crits). [/QUOTE]
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Lethality in 5e: what is your preference and how do you achieve it?
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